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Guards in guarded Cities

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Badger:

--- Quote from: Izual on April 10, 2010, 11:46:22 pm ---Yes, but afaik it's quite unbalanced in TLA, (Backup in APAs in Modoc or something like that =O).

--- End quote ---

Hey, we've got CA, miniguns and laser rifles up there. It's a pretty small jump.

Surf:

--- Quote from: Lexx on April 10, 2010, 11:48:29 pm ---We have similar as well, but it's deactivated right now, due to some mysterious 50s sci-fi-esque pseudo-science.

--- End quote ---


The "grey ones" captured your technology and are holding a gun to your head while writing this? :D ;)

Graf:
I will say, that maximum amount of HP for guards, shouldn't be more, than the most powerful mutant (450 HP). Not 9999, not again, please. Safe cities shouldn't be really totally safe, they only should be safer, than non-guarded.

Kilgore:
Yeah.

http://fodev.net/forum/index.php?topic=2585.0

strikes back  ;D :D

also ignore vederas in this thread, as he would like VC guards and patrols to be invincible to spread more bullshit about how powerful is VC (in fact, it always got raped by PK gangs  :D and could be defended only by Solar/Izual spawning shitloads of additional guards with MINIGUNZ and all)

Also, Izual, is 21 lvl character considered as something bad? :) Umm it's interesting

vedaras:

--- Quote from: Graf on April 11, 2010, 01:08:31 pm ---I will say, that maximum amount of HP for guards, shouldn't be more, than the most powerful mutant (450 HP). Not 9999, not again, please. Safe cities shouldn't be really totally safe, they only should be safer, than non-guarded.

--- End quote ---

I agree that safe cities shouldnt be 100% safe, that means, you can suicide bomb in these cities, you can burst from 1 hex and then die in these cities, not kill 4 guards when whole city has like 20-30 of them but others do not come, and then kill everyone and loot without any consequences.

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