Other > General Game Discussion

Guards in guarded Cities

<< < (8/20) > >>

Izual:
So that's what I am saying, guards need improvements. Also, cities NPC amount is quite the same as Fo2's one, and Fo2 was designed for single player. The idea of NPCs calling for backup is a good solution, too.

Badger:

--- Quote from: Izual on April 10, 2010, 11:39:24 pm ---The idea of NPCs calling for backup is a good solution, too.

--- End quote ---

I think that's in TLA. I remember dicking around in Klamath, punching my way through the Buckners, but then some leather jacketed Bounty Hunters appearing and blowing me away.

Izual:
Yes, but afaik it's quite unbalanced in TLA, (Backup in APAs in Modoc or something like that =O).

Lexx:
We have similar as well, but it's deactivated right now, due to some mysterious 50s sci-fi-esque pseudo-science.

vedaras:

--- Quote from: Graf on April 10, 2010, 10:21:27 pm ---I'm really LOLed by your crying, people ;D Go on, continue increasing number of guards and their HP in guarded towns, and making them un-radeable, instead of making the game more realistic. Yeah.
P.S. FischiPiSti, your idea looks pretty interesting, but need a lot of corrections. You could try to post it to suggestions forum.

--- End quote ---

k lets be realistic, you are fucked by vc turrets. Now lets get you realistic result in game, you shoot guards you are dead and your stuff is gone.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version