Just allow to take gifted trait and all characters will be way more universal. These suggestions of level cap increase would change much things and would need much rebalansing, and gifted would need just adding it :>
Well, I must say that I'm quite glad that a gifted trait is not available - it would be an "option" that just everybody would take. Also removing/extending a level capacity would surely make characters a bit more universal BUT after 2-3 mounths of playing - it would be a kind of a gratification for the involvement in the game (or just amount of time that you spend online
). Activating a gifted trait would make everybody jacks of all trades from the very beginning of their adventure, which is bad. Do you catch the difference
?
The way I see it is that there is no way to stop people from alting by force - players will always take the easiest path. The only way to LIMIT its occurence is to make them not need it so much. The reason for no level capacity is not meant to make players immortal 1k hp tanks everyone, but to give us an option to extend a single character capabilities, f.e. as a level 30 sniper you could be able to use both small guns or energy weapons without having to switch alts - and still be able to achieve a full efficiency in PvP with either one of these categories.
Balancing it properly is another issue: In Fallout 3, no matter how much you try, at the end of the game you always become ”jack of all trades” – it is one extreme that I never want to see in any of fallout games. FOnline is right now on another extreme, where you need 2 or 3 alts + main, to attain a full satisfaction from the game. Somewhere between these two extremes lies a balance, that both of these “RPGs” are far away from.
The ONLY reason why a lack of levelcap might make some no-life grinders immortal is a HP gain system, which would obviously need reworking:
- Life giver must give one-time bonus of, lets say, 30 to your maximum hit points,
- Overall HP gain rate per level should be decreased by 1 or 2,
- Sniper and slayer perk should be removed/reworked NOT because they make you overpowered (even though they do), but because they make “more criticals” perk completely obsolete, which makes no sense.Other than that, there are no more perks/skills/other advancements that would make anybody overpowered. Even If somebody took all available perks, he would still be quite an easy target for 2 – 3 mid-level people, as long as HP amount is maintained on a reasonable level.
If these changes are implemented there is absolutely NO more reason to keep a level capacity at all.