Yeah, I know there were a lot of topics about it already, but as far as I remember none of them was a poll and I’m pretty much interested in what the overall response to this idea is. Removing a maximum level would obviously require reworking some of the current game mechanics not to allow players to become overpowered, such as f.e. making a life giver perk give one-time bonus to hp instead of an amount per level, or removing sniper/slayer perks. To be honest I never like that kind of arbitral limitations in any game and I would be glad to know if there is any chance that a current level capacity ever gets removed or at least extended.
Since I’m not kind of a humanist type, I’ll just simply enumerate pros that I see:
- Less alts lagging the server,
- Less pointless cruelty – most of people start to PK when they hit the levelcap and become bored. Opportunity of further exping would keep them busy and make the wasteland a little better place for newbies.
- The characters would be able to become a bit more universal at some level – f.e. you could develop 2 weapon skills – with the current 21 levelcap such a build would truly suck.
- The game would become generally longer for lone players – face that at this point of development the game actually ends after reaching a levelcap. Then it’s either you join a gang and play counterstrike with others or stop playing.. or start building another alt.
- Much bigger variety of characters, not just 2-3 standard builds for sniper and 2-3 standard builds for biggunner. It’s quite funny right now how easy it is to guess almost all the statistics of a player just on the basis of his hp and carried weapon because of so little possibilities.
- Building a character would become more elastic which means less frustration whenever you put a point into a wrong place or choose a wrong perk, which in most cases results in having to start a game anew in the current situation.
- A psychological phenomenon
– how people minmax all the stats in order to become ultimate killers after hitting 21’th level – would be no more, because even a pure crafter would be able to become one after long enough time of playing.
Last but not least: We test this game, right? So why to limit us that badly? In the sake of a testing process we should be able to experience more aspects of the game with one character, not just one build ONLY for PvE.. or one main + 30 narrowly specialized 1 CHA alts which you need in order simply not to suck PvP. Let a single character be a bit more universal – the game will certainly not be hurt by it.