Other > General Game Discussion
Ammo slower to make, craftables harder to craft
strelok:
Let me say this:
This game does not tend to the casual player. Plain and simple... It sometimes takes hours to create a weapon that can be easily EASILY lost. So almost instantly when the casual gamer finds this out, they will go play another game that "tends" to the casual playstyle. The current crafting state, I hope to GOD, is not even close to final. It's a bad system as is. Cooldowns should not exist for crafting, only FA and a few others. Weakened? Are you kidding me 5 mins? Try 2 minutes. And if you think people will just level up like crazy with no timeouts, well then lower the exp for craftables. Hunt and explore for exp. Trust me it's much more fun then click click crafting.
Crafting is boring as hell. Whoever thinks it is fun, please come forward and explain. Is it rewarding? Sure is, but you quickly timeout and have to go do something else. Hopefully you just crafted ammo to go out and hunt and wait for crafting timeouts to cooldown or you're loggin off for a bit if you have no friends. It's such a repetative system it's not even funny.
Here's a suggestion: Make vendors sell ammo that quickly respawns. Take ammo out of the crafting system completely. This will encourage hunting. Also make craftables sell for A LOT less than what they do now. It's retarded how much money you can make from crappy items. Thousands and thousands of caps. And then people have to scroll through thousands of crafted items at a vendor and cant get to what they want. WTF? Also, the deterioration rate is dumb. Armor and weapons deteriorate at an incredibly high rate IMO. It's like 1% each shot. Wow. Make things last longer so we dont have to create 25 guns to get 1 level.
Thanks
Wichura:
--- Quote from: strelok on April 13, 2010, 08:27:59 pm ---This game does not tend to the casual player. Plain and simple...
--- End quote ---
Most of MMO's doesn't, yet people are playing them.
--- Quote from: strelok on April 13, 2010, 08:27:59 pm ---It sometimes takes hours to create a weapon that can be easily EASILY lost. So almost instantly when the casual gamer finds this out, they will go play another game that "tends" to the casual playstyle. The current crafting state, I hope to GOD, is not even close to final. It's a bad system as is. Cooldowns should not exist for crafting, only FA and a few others. Weakened? Are you kidding me 5 mins? Try 2 minutes.
--- End quote ---
I don't know if you've played before the wipe, when you had to dig rocks every 6 minutes and there was no cumulative cooldowns.
Weakness after FA is to stop people from fast gaining XP on that skill, but it pisses me off either. Well, Wasteland is harsh.
--- Quote from: strelok on April 13, 2010, 08:27:59 pm ---And if you think people will just level up like crazy with no timeouts, well then lower the exp for craftables. Hunt and explore for exp. Trust me it's much more fun then click click crafting.
--- End quote ---
Again - you seem not to played before wipe long enough. XP for crafting is cut down a lot already.
--- Quote from: strelok on April 13, 2010, 08:27:59 pm ---Crafting is boring as hell. Whoever thinks it is fun, please come forward and explain. Is it rewarding? Sure is, but you quickly timeout and have to go do something else. Hopefully you just crafted ammo to go out and hunt and wait for crafting timeouts to cooldown or you're loggin off for a bit if you have no friends. It's such a repetative system it's not even funny.
--- End quote ---
It's not game's fault that you have no friends.
And it was called "Faction Mod" in the beginnig just for the same reason - it is NOT for loners and/or casual players.
--- Quote from: strelok on April 13, 2010, 08:27:59 pm ---Also, the deterioration rate is dumb. Armor and weapons deteriorate at an incredibly high rate IMO. It's like 1% each shot. Wow. Make things last longer so we dont have to create 25 guns to get 1 level.
--- End quote ---
Increase combat skill - after 100% deterioration goes really slow.
strelok:
I am in a faction so I have friends. Trying to speak for people who come into the game w/o a faction and not knowing anybody.
I did not know that deterioration slows after 100% and I havn't noticed much of a difference, either. The rate is high either way imo. Maybe in a couple levels when I get 200% WS I will.
About cooldowns - you can lower them as long as you lower the exp gained. No harm done there. Just less time to wait...which is what we all love I guess?
I don't understand the issue with lowering weakened cooldown to 2 minutes? even 1.5 minutes? Battles wont last long enough for you to use it any more than once anyways (maybe turn based). It's just annoying when you're at 10 hp and have a 5 minute cooldown. OK - coffee break, smoke, piss, let the dog out and come back to fucking FA?
Hmmm
blahblah:
This is going waaay away from the original topic..
--- Quote from: strelok on April 13, 2010, 10:32:31 pm ---I am in a faction so I have friends. Trying to speak for people who come into the game w/o a faction and not knowing anybody.
--- End quote ---
Not every game is for everyone. Even if you like Fallout you may not like this falloutish game.
--- Quote ---About cooldowns - you can lower them as long as you lower the exp gained. No harm done there. Just less time to wait...which is what we all love I guess?
--- End quote ---
The value of items is based on how long it takes for you to get them. Right now it is still not long enough to discourage mass-crafting of CAs and it's counted in hours. If you could make a minigun and CA in 5 minutes and go fight, then their power would be ridiculous compared to their cost (counted in time) and thus no other weapons would ever be used. Not at least at low levels people are starting to make other builds. Like Player-Raiders near NCR with Needlers instead of Rockets. That's always a nice change to see more variation and not just the best items used by everyone.
--- Quote ---I don't understand the issue with lowering weakened cooldown to 2 minutes? even 1.5 minutes? Battles wont last long enough for you to use it any more than once anyways (maybe turn based). It's just annoying when you're at 10 hp and have a 5 minute cooldown. OK - coffee break, smoke, piss, let the dog out and come back to fucking FA?
--- End quote ---
Buy a stimpack. That's why they got a boost to heal up to 40 HP. And you can remove weakened by doctor if you're really desperate. It's added to make levelling harder. With 200 FA you could get attacked by molerats. Go away. Wait 30 seconds, heal. Get attacked.. So 5 minutes may be too much, but it's there to prevent FA fast levelling of PvP chars.
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