Other > General Game Discussion

Ammo slower to make, craftables harder to craft

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kyborekcz:
I am sorry, this thread is becoming something i did not expect it to.
I was very angry when i written first post because i just made items, and died. That happened to me more times in a row

So now with cool head i want to write this:
1) yeah, gathering system seems to be better now than before, the only thing that really make problems is junk. but i noticed that xander and broc are much easier to get.
2)crafting system is going through balances, thats what made me angry when i was making not-my-favorite ammo just because i made 100 pieces rather than 50 pieces of my-favorite-ammo. And when it was rebalanced, both ammos were 50 pieces.
3) now it is obvious that we need some change in carry weights, i dont have problem with brahmin watching my back, but when i want it to carry items and run from every encounter, brahmin should be able to take some orders to run with me and not running into battle with all items.
4)Most important thing is that it would be very good if regular players could get some caps too. We need them for professions, for mercs and everything. But regular player is not able to get some because vendors doesnt havy caps any time and shitting brahmins... well 150 shits is very hard to clean if you are not alone

blahblah:

--- Quote from: kyborekcz on April 09, 2010, 02:55:42 pm ---4)Most important thing is that it would be very good if regular players could get some caps too. We need them for professions, for mercs and everything. But regular player is not able to get some because vendors doesnt havy caps any time and shitting brahmins... well 150 shits is very hard to clean if you are not alone

--- End quote ---

Visit Junktown and Hub from time to time. Four out of five times I'm there, someone has 5,000 caps.

nagzuku:
1 Explosive rocket-  Sesh.  It sucks for me.

50 5mm JHP ammo  - Eyeballs - its insane !
And the costs are the same as for 100 ammo rounds :P

Before that I could craft 500 rounds of  5mm  JHP ammo before cooldown,
Now I can craft 450 5 mm but I must collect 2X more materials.

Superb perspective
Next step towards socialism .  :)

Keep it up the good work. :P

virus341:

--- Quote from: kyborekcz on April 09, 2010, 02:55:42 pm ---1) yeah, gathering system seems to be better now than before, the only thing that really make problems is junk. but i noticed that xander and broc are much easier to get.

--- End quote ---
Devs wrote that junk is bugged. It should be smth like 20-40 pieces in 20 minutes, not 7 pieces.

Solar:

--- Quote from: nagzuku on April 09, 2010, 11:58:53 pm ---1 Explosive rocket-  Sesh.  It sucks for me.

50 5mm JHP ammo  - Eyeballs - its insane !
And the costs are the same as for 100 ammo rounds :P

Before that I could craft 500 rounds of  5mm  JHP ammo before cooldown,
Now I can craft 450 5 mm but I must collect 2X more materials.

Superb perspective
Next step towards socialism .  :)

Keep it up the good work. :P


--- End quote ---



--- Quote from: Solar on April 05, 2010, 01:35:08 am ---The differences largely come in terms of the different crafting rates which have been used to provide better comparitive rates for higher professions

Shotgun shell - Level 0
Before wipe $1400 for 100 @ $3000 an hour = 214.3 crafted an hour
After the wipe $480 for 50 @ $2000 an hour = 208.3 crafted an hour
~97.2%

10mm JHP - Level 0
Before wipe $1000 for 100 @ $3000 an hour = 300 crafted an hour
After wipe $480 for 50 @ $2000 an hour = 208.3 crafted an hour
~70%

10mm AP - Level 1
Before wipe $1200 for 100 @ $3300 an hour = 275 crafted an hour
After wipe $600 for 50 @ $3000 an hour = 250 crafted an hour
~91%

(Side note, 10mm ammo was kept higher because p90c was such amazing value before the wipe)

.45 Cal - Level 1
Before the wipe $1300 for 100 @ $3300 an hour = 253.8 crafter an hour
After the wipe $300 for 50 @ $3000 an hour = 500 an hour
~197%

(Significant boost to .45 cal ammo because the guns are uninspiring ... they are now at least cheap)

5mm JHP - Level 1
Before wipe $1200 for 100 @ $3300 an hour = 275 crafted an hour
After wipe $350 for 50 @ $3000 an hour = 428.6 crafted an hour
~156%

5mm AP - Level 2
Before wipe $1400 for 100 @ $3600 an hour = 257.1 crafted an hour
After wipe $885 for 100 @ $4000 an hour = 452 crafted an hour
~176%

(Minigunners!)

.223 FMH - Level 2
Before wipe $1800 for 100 @ $3600 an hour = 200 an hour
After wipe $1445 for 100 @ $4000 an hour = 276.8 an hour
~138.4%


Flame fuel - Level 0
Before wipe $900 for 20 @ $3000 an hour = 66.7 an hour
After the wipe $120 for 10 @ $2000 an hour = 166.7 an hour
~249.9%

Flame fuel II - Level 2 was 3
Before the wipe $2000 for 20 @ $3900 an hour = 39 an hour
After the wipe $990 for 40 @ $4000 an hour = 161.6 an hour
~414.4%

Explosive Rockets - Level 1 was 2
Before the wipe $2000 for 10 @ $3600 an hour =  18 an hour
After the wipe $300 for 1 @ $3000 an hour = 10 an hour
~55%

(Please notice the decrease in profession levels, if it had stayed the same it would hqave been 75%  of old crafting time)

AP Rockets - Level 3
Before the wipe $3000 for 10 @ $3900 an hour = 13 an hour
After the wipe $2000 for 5 @ $5000 an hour = 12.5 an hour
~96.2%



In conclusion, most times either stayed virtually the same (lower levels) or got a lot faster (higher levels) - with the exception of explosive rockets, which went lower a level and recieved a price increase and 10mm jhp which can be lethal in the SMGs, but also need to be low level, so suffer from a decrease in crafting time but having to remain quite pricey due to their unique low/high tech level weapons.

Also note just how much BG ammo was decreased outside of the explosive rocket and the AP Rocket staying the same price.




--- End quote ---

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