Other > Closed suggestions
Various Types of Shotgun Ammunition and Reloading Tool
Wilk:
--- Quote from: FischiPiSti on April 08, 2010, 06:02:19 pm ---Slugs i support but the flechette seems OP even with +40 DR. Remember, that armor bypassing crits are very common now!
A CAWS does 80 dmg/burst on average btw, and its very accurate too, i dont think thats weak for a shotgun..
--- End quote ---
CAWS is not weak, but he has big requirements, Lv 3 gunsmith and HQ ore and HQ minerals so i think it's not very common right now, when i was writing this suggestion i was thinking about low tech shotguns, like sawed off shotgun and Combat Shotgun. So low level players has a chance to faster exp on mob nad little more chances vs Pk's. BTW what do you think about reloading tools?
gordulan:
or you could loot em from caves, if they are similar to the ones pre-wipe
Karpov:
Hey there, first , I like the way you presented the idea. I think the third is good, it is a more accurate and stronger type if I correctly understand. Anyway, I think I would stick to the red ones, they have more spread and better chance to hit on burst because of the AC modifier, and I love burst ;), and I don't think the shotguns are weak. The second type of ammo I don't understand, could you explain a bit about the modifiers?
I like the idea +1 ;)
gordulan:
well, i can explain his way of thinking, the flechettes add +40% to the target's damage resistance, but does x2 damage, and the normal shells will be pretty useless, because of the fact that the +10 cth gets pretty much nullified in the higher skill levels.
Wilk:
--- Quote from: gordulan on April 08, 2010, 07:10:22 pm ---well, i can explain his way of thinking, the flechettes add +40% to the target's damage resistance, but does x2 damage, and the normal shells will be pretty useless, because of the fact that the +10 cth gets pretty much nullified in the higher skill levels.
--- End quote ---
Then maybe A
AC modifier 15
DR modifier -20%
will fix this or maby make it harder to made? what do you think?
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