Other > General Game Discussion

Occasions for occasional player

<< < (10/12) > >>

Sius:
I was not trying to flame about PvP vs RP. I tried to see FOnline through the eyes of RP or PvE guys and how they could react on faster exp. And imho there is no harm done what so ever and changing exp right now could do only good. That was my point all the time and thats why I cry that loud. Easy change, no harm done, only positives... Maybe I'm missing something here but no matter how long I think about it I can't figure out what was the purpose for nerfing exp and what should be the outcome of that in current game state.

But for that 21 being like holy grail, well it pretty much is. Its essential for anyone who want to PvP on gang level. Problem with some smaller game activities here is that most of them were here since the beginning and people who play since OBT2 or even sooner been there done that. Some of them like it so they come back and do the stuff again but it really gets boring after first few months for others. Also huge problem with PvP now is people are using builds that simply count on the most effective way of character development and like 90% of PvP chars counts on Weapon handling and lifegiver(s) and that means 15-18 lvl perks to get in a busyness and start being real threat for other PvPers. And when you are once there and you are trying to beat your opponents then its simply escalation. They start using powerbuilds, we have to adapt. We start wearing CA/BA to every battle, they start using deadlier weapons etc... It takes hours to get yourself gear for your char that can be lost or doubled in matter of minutes.

blahblah:
Experience rates are good now. You can't 'finish' the game in one day now any longer. MMOs by definition require you to spend weeks of your time to be good at something. Because otherwise you'd stop playing too soon. Not a good thing for a casual person, but that's MMOs.

What I see as a perfect solution to get rid of all problems with PvP is just create a PvP server or arena. Where players get 1000 experience just by shovelling one shit so they can be level 21 in no time. And traders are full of items costing 0 caps and respawning 10 a minute. There PvP guys can have fun for two hours and go away do other stuff in real life. And of course after a month the server or closed arena would be devoid of any life because players get bored of having everything in an instant and the actual gameplay requiring not much skill when compared to FPS games.

Josefista:

--- Quote from: blahblah on April 10, 2010, 12:30:11 pm ---What I see as a perfect solution to get rid of all problems with PvP is just create a PvP server or arena. Where players get 1000 experience just by shovelling one shit so they can be level 21 in no time. And traders are full of items costing 0 caps and respawning 10 a minute. There PvP guys can have fun for two hours and go away do other stuff in real life. And of course after a month the server or closed arena would be devoid of any life because players get bored of having everything in an instant and the actual gameplay requiring not much skill when compared to FPS games.

--- End quote ---

Brilliant idea, I am serious. pvp server could be good solution, all people would be satisfied. I dont think players would get bored, FOnline requires personal and also teamplay skills. If we add some kind of ladder for teams and add limitation for teams (lets say 5 players per team or so) it would never get boring imo... it would be neverending challenge with this system.

BTW, u might think Diablo 2 is stupid game and its pvp must be stupid too, but look, there are many pvp free servers only and they are full of people, tournaments/leagues etc. This system works fine since ages even for no pvp games. Its  positive idea also because it would devide players into two servers --> less lags maybe.

NTR:

--- Quote from: Josefista on April 10, 2010, 12:54:24 pm ---Brilliant idea, I am serious. pvp server could be good solution, all people would be satisfied. I dont think players would get bored, FOnline requires personal and also teamplay skills. If we add some kind of ladder for teams and add limitation for teams (lets say 5 players per team or so) it would never get boring imo... it would be neverending challenge with this system.

BTW, u might think Diablo 2 is stupid game and its pvp must be stupid too, but look, there are many pvp free servers only and they are full of people, tournaments/leagues etc. This system works fine since ages even for no pvp games. Its  positive idea also because it would devide players into two servers --> less lags maybe.

--- End quote ---
My gangmate says he can pay for another server for an year in advance, provided it would be pure PvP server with no timeouts on crafting, no decreasing exp for critters, etc. More info soon.


avv:

--- Quote from: NTR on April 10, 2010, 02:49:14 pm ---My gangmate says he can pay for another server for an year in advance, provided it would be pure PvP server with no timeouts on crafting, no decreasing exp for critters, etc. More info soon.
--- End quote ---

I can host quake server too.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version