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Occasions for occasional player

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Attero:
You rise the exp gain today and tomorrow people will whine there is nothign to do at 21 .. that they are max lv and still cant use best weapons coz they lose them so easily .. .that they want no-pk option ... that there should be more whatever...

it is like it is .. right ? ...you can suggest things .. right ? .... whining how much you doesnt like the system and how many players left doesnt change anything .. right ? ... so maybe instead of growing several pages long game whine threads for devs to read you would let them do some developing .. right ?



--- Quote ---You think that making game more friendly for occasional/newbie/solo players is bad thing to do? Then think again...
--- End quote ---
You palayed other mmo maybe ? you would notice that even none mmo is ocasional/solo player friendly (newbie part can be solved by growing wiki and guides). The only way mmos are friednly to such players is when you buy account enjoy it and once you are done sell it

EDIT : @Lordus - like i said above with 3h played a week you should give up on MMOs unless you want to buy accounts (or get them in some other way hurm) Stick ot RTS FPP or solo-rpg

Lordus:

--- Quote from: Attero on April 09, 2010, 10:50:22 pm ---
You palayed other mmo maybe ? you would notice that even none mmo is ocasional/solo player friendly (newbie part can be solved by growing wiki and guides). The only way mmos are friednly to such players is when you buy account enjoy it and once you are done sell it.

--- End quote ---

 Well, imagine situation, that i will want to join this game after 2 months and i will start to level up my char from level 1. There will be lvl21 PKs everywhere, so i will have to level my char twice a time than i will start it from wipe. Is this the purpose of this low leveling/healing etc. measures? To make harder contidions to players who will join the game later than other players?

 I realy think that devs looking on this problem with static eyes, not dynamic.

 You know, i dont spend money if i play this game, but i spend something more expensive: my time. And i dont know, why i need to spend many hours per day, if i want to do only real entertaining thing what fonline offers. (Do you imagine who played fonline one month before wipes? Most of them was PvP, because others left after few week of post wipe euphory.

 Ok then, if developers wants this, make this game only for 10-20 yers old players, ok, thats their choice, but i heard that WoW is aimed on that scpetrum of playres. :/

Sius:
Well it really is pointless. These fights will lead us nowhere. If devs consider to apply some exp gain compromise I would like to know. Otherwise current season simply can't represent anything but work for me and thats not the reason why I should spend my time with FOnline. Its sad and I hate the fact that I will have to wait so long until this game with such a huge potential will reach "playable" version once again.

Attero:
i dont say i dont agree that it needs improvements just that the whine is too heavy.... my suggestion is try not to look at fonline as on game that you focus on. You can do alot of other stuff while playing - like watch TV , read book , browse net even play another game or do work if you are good at separating attention.

NTR:

--- Quote from: Attero on April 09, 2010, 11:11:21 pm ---i dont say i dont agree that it needs improvements just that the whine is too heavy.... my suggestion is try not to look at fonline as on game that you focus on. You can do alot of other stuff while playing - like watch TV , read book , browse net even play another game or do work if you are good at separating attention.



--- End quote ---
Please! Are the devs fine with that? Why are you nerfing exping so much while the other ways to exp are not finished yet?
For now, when you want to play PvP you need to spend whole day on crafting and exping. Why? Why can't we just have some more fun from that game?
What are you doing is nerfing occasional players and boosting big factions. The more you slower down exping, the bigger is the gape between no-lifers and normal players.

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