Other > Closed suggestions

Add more quests.

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blahblah:

--- Quote from: VongJin on April 07, 2010, 09:06:37 pm ---and guys there is no option in militia control to set *kill all on sight*... faction member must shot a victim to force militia to atack.

--- End quote ---
Please explain.

I ran into town and got killed by militia not player. Because he said "stop" and then "shit" before I exploded after I got into range.

VongJin:

--- Quote from: blahblah on April 07, 2010, 09:08:03 pm ---Please explain.

I ran into town and got killed by militia not player. Because he said "stop" and then "shit" before I exploded after I got into range.

--- End quote ---

u probably got 1st shot from faction member and only after that militia killed you.

blahblah:

--- Quote from: VongJin on April 07, 2010, 09:10:12 pm ---u probably got 1st shot from faction member and only after that militia killed you.

--- End quote ---
But here was no other player. I have 10 PE. I would see name.

Nice_Boat:

--- Quote from: blahblah on April 07, 2010, 09:04:11 pm ---OFF TOPIC.

This topic is about "What use is to kill everyone on sight apart from preventing other players playing the game?"

--- End quote ---

They're not preventing anyone from playing the game, they're preventing you from doing a quest. So you come here whining instead of doing something about it. That's why this thread is sad.

I remember people whining about wasteland being "too hi-tech". So here we go, a person belonging to that very same demographic whining because a powerful faction won't let him join the Raiders and get SG3. Ironic, isn't it? Especially since nothing in the wastes remains permament and he's going to get it someday anyway.

Oh, and no, the town isn't paying the gang members for protection. It's been conquered by them. Remember those day 1 militia guys? And when they were wiped out? Yeah, that's when the conquest happened. Gangs aren't some sort of hired guns there, they're more like a feudal landlord imposing taxation.

And that guy with an idea of gangs handing out metal armors to get more people to visit their city - oh wow, that's so realistic and so post-apo. I mean, you had people handing out guns, food, artifacts and ammo everywhere in the classics like Roadside Picnic, Mad Max or modern stuff like Book of Eli and The Road. We've just had a nuclear war go off, so why would an armed dude shoot anyone on sight? Why would a warlord order anyone approaching his city be killed? It doesn't make sense, right?! ::)

blahblah:

--- Quote from: Nice_Boat on April 07, 2010, 09:17:10 pm ---They're not preventing anyone from playing the game, they're preventing you from doing a quest. So you come here whining instead of doing something about it. That's why this thread is sad.
--- End quote ---
All the time while I'm here I still have my character parked on worldmap. So I'm waiting too. And it does prevent me from playing. Without that quest I don't have a faction. Without a faction I don't have a safe place to keep my stuff and trade. I don't want to join other players. I want to join an NPC faction because they are way more fun and don't care if I'm a loner. So it does prevent me from playing.

But now it seems that's not even kill-on-sight but just some ninja snipers shooting first. Which is strange considering I was talking to the guy patrolling when I exploded.


--- Quote ---We've just had a nuclear war go off, so why would an armed dude shoot anyone on sight? Why would a warlord order anyone approaching his city be killed? It doesn't make sense, right?! ::)

--- End quote ---
Just as much sense as respawning does.
It is a game. And it just makes you a jerk if you don't let others play. PvP in this game is not going anywhere, but why allow players to prevent others from progressing in game?

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