Other > Closed suggestions

Add more quests.

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Badger:

--- Quote from: Spoonman on April 07, 2010, 07:14:53 pm ---
That's an interesting idea but it's too easy for a gang to make 100 alts and log them into the city to exploit for "traffic reward".  You'd have to do it so they'd get a % of the caps value of everything traded there, or something.

--- End quote ---

Maybe when there's more quests, proportion it to the number of quests completed in that town. Measuring it by trade seems more exploitable.

The town militia should have the town's best interest at heart. If they run the town into the ground, they'll get kicked out.

blahblah:

--- Quote from: mentant on April 07, 2010, 07:19:43 pm ---Ignoring the fact that town militia shooting everyone on sight is already a retarded idea let's try to rethink that.

I's not "their" town. City pays money to protect them - read: they don't kill travelers and inhabitants. If they don't hold their part of bargain they should be kicked out of the town even if it's a hopeless fight.

--- End quote ---

Thank you for steering this back on topic.
I don't care about PvP or bribes or shit or whatever. Give me a logical reason to use "Kill everyone on sight" other than griefing.

Yes. I tried talking my way in. A Russian guy said "No you can't." and that's it. So yeah. Great. What a nice RP element. I understand resources can be controlled, but you can control it by just PATROLING the town. Not going somewhere else and leaving militia on autokill. You can already kill anyone that's suspicious by shooting him once with BB-gun and the militia follows.

I'm not against killing players because you can. I'm against making it automatic and requiring no effort. "Shoot all enemies" is alright. "Shoot everything that moves for no reason" is bullshit, really.

Just give me an argument what is "Kill all in sight" useful for. I see no uses for it. If there really is a reason for it then fine. But so far, I see it only as something that jerks love.

VongJin:

--- Quote from: mentant on April 07, 2010, 07:19:43 pm ---Ignoring the fact that town militia shooting everyone on sight is already a retarded idea let's try to rethink that.

I's not "their" town. City pays money to protect them - read: they don't kill travelers and inhabitants. If they don't hold their part of bargain they should be kicked out of the town even if it's a hopeless fight.

Remember that militia are not gang soldiers. Those come from city population and should turn on controling gang in such circumstances. Unfortunatelly there's no way to judge when a gang "crosses a line". The best option would be to remove such option (shot everyone on sight).

In short there should be a rule: "you're to stupid to control town? Go back to your cave."

--- End quote ---


actually it is *their* town coz they captured it in bloody  fight. and it's their *militia* coz they pay  caps for each militia member. And yes City pays them money to protect the City(NPC,townies,traders).... not a random wastelanders who walks across the streets in blues suits. They protect city from intruders and they have all rights to decide who is intruder and who is not.

i think town control system working as intended.

blahblah:

--- Quote from: VongJin on April 07, 2010, 09:00:22 pm ---blahblah

--- End quote ---
OFF TOPIC.

This topic is about "What use is to kill everyone on sight apart from preventing other players playing the game?"

VongJin:
and guys there is no option in militia control to set *kill all on sight*... faction member must shot a victim to force militia to atack.

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