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Author Topic: Make all towns guarded and have special locations for pvp  (Read 6424 times)

Re: Make all towns guarded and have special locations for pvp
« Reply #30 on: April 03, 2010, 11:57:59 pm »

Problem with town control entailing guarding is that its boring as hell and no one wants to do it. Plus taking control of the town is pretty much the opposite of guarding since you just show up and kill everyone who tries to enter because they could be spies. Also the longer you are in town the more likely another gang will show up and if more than one of you dies you lose a hell of a lot more than the 10k caps you get fr being there.
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Re: Make all towns guarded and have special locations for pvp
« Reply #31 on: April 04, 2010, 01:57:07 am »

What about making profits from TC dependable on the number of people staying alive in controlled town? Maybe it would encourage some gangs to stop killing everything that moves and actually stay in town, not only camp town preview.
Of course this idea could also be abused by alts, but hopefully GM's would cope with that.
Another idea: some "safe" zones, like bars/shops/brahmin pens with small amount of guards, where only gang controlling town would be allowed to kill people without triggering reaction of guards.
« Last Edit: April 04, 2010, 02:03:02 am by Mystyr »
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Re: Make all towns guarded and have special locations for pvp
« Reply #32 on: April 04, 2010, 09:40:07 am »

Without reading the thread... Only thing I hate about open PVP towns is that there are a lot of things you can ONLY GET in those towns. And it's just a death trap to go there. Enter town, get burst shot by a gatling gun, or sniped by somebody.

Also yes I've seen that exit grid camping thing, I've seen an entire row of bluesuits blocking the exit grid and one guy with armor and a weapon was killing people who entered.
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DrapiChrust

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Re: Make all towns guarded and have special locations for pvp
« Reply #33 on: April 04, 2010, 09:52:03 am »

Oh, c'mon, it's not that terrible, if you know how to avoid those stupid traps. I've been to Klamath a few times and never get killed in there. Just avoid the main entrance, avoid the rush hour and keep that gun ready and loaded. Good thing is to travel in group of course. The worst thing you can do (although very popular among some people) is act as a looser and left armour and weapon at tent/base ('because they will kill me anyway' - WTF?) Some PKs are noobs and a stupid leather jacket can save you. My char is rather a crafter than a fighter, and until now I had been attacked 3 times and it was 1/1/1 - once I get killed, once managed to escape and once killed the PK. And my char is only level 8...

It's really not that terrible.


EDIT:
Mystyr - I proposed that some time ago. Devs said 'no cos it will not work anyway' or sth like that
« Last Edit: April 04, 2010, 09:54:38 am by DrapiChrust »
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_Youkai_

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Re: Make all towns guarded and have special locations for pvp
« Reply #34 on: April 04, 2010, 11:16:03 am »

What about a system that shows from time to time (each 3 hours whatever) something "Redding is now protected by guards/patrols". And them guards/patrols are repawned in the city to guard it by 1 hour (or 30 minutes). Of course it can't be in the same time of TC.
This should motivate people to go there, the cities will be able to people who want to do quests or just trade.
« Last Edit: April 04, 2010, 11:20:16 am by _Youkai_ »
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Re: Make all towns guarded and have special locations for pvp
« Reply #35 on: April 04, 2010, 11:42:38 am »

Oh, c'mon, it's not that terrible, if you know how to avoid those stupid traps. I've been to Klamath a few times and never get killed in there. Just avoid the main entrance, avoid the rush hour and keep that gun ready and loaded. Good thing is to travel in group of course. The worst thing you can do (although very popular among some people) is act as a looser and left armour and weapon at tent/base ('because they will kill me anyway' - WTF?) Some PKs are noobs and a stupid leather jacket can save you. My char is rather a crafter than a fighter, and until now I had been attacked 3 times and it was 1/1/1 - once I get killed, once managed to escape and once killed the PK. And my char is only level 8...

It's really not that terrible.


EDIT:
Mystyr - I proposed that some time ago. Devs said 'no cos it will not work anyway' or sth like that

Ehm... Klamath is protected by guards and don't have special minerals/ore
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Re: Make all towns guarded and have special locations for pvp
« Reply #36 on: April 04, 2010, 12:39:51 pm »

With current system, small group of new players (not event a gang yet) has to kill a big, mighty gang controlling the city to buy a base. And you think its normal?
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Crazy

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Re: Make all towns guarded and have special locations for pvp
« Reply #37 on: April 04, 2010, 01:11:24 pm »

You don't HAVE to kill them, just sneak and go fast is enough... But still dangerous.
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Re: Make all towns guarded and have special locations for pvp
« Reply #38 on: April 04, 2010, 03:25:19 pm »

They have guards that attack in the building, where you have to buy base...

Well, but the idea was, that you have to conquer them to get your first base...
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Nice_Boat

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Re: Make all towns guarded and have special locations for pvp
« Reply #39 on: April 04, 2010, 05:33:59 pm »

With current system, small group of new players (not event a gang yet) has to kill a big, mighty gang controlling the city to buy a base. And you think its normal?

And what's preventing you from buying a base in Junktown, which is a guarded town?

Besides - what's wrong with the current TC? Some gangs like to have visitors, some run a closed business - it's what they get for defeating the initial militia and keeping the town in their hands. If they want to kill you, that's their choice. If they want to let you in, that's their choice as well. They don't let you trade or dig there? Well, maybe they want to have a specific resource just for themselves? Maybe they'll let you in if you pay them (did anyone even try that before bitching here?)? Don't like it? Take the town, make your own rules.

This thread is full of posts that could be translated into "bad people killed me, so lets have devs punish them." Sorry, not going to happen. If TC lethality/intensity is decreased, it's not going to save your sorry ass - it's going to make it worse, cause gang members will get bored and will go looking for action elsewhere, most probably hunting people like you.

Honestly, it's good as it is. It allows stable control, it allows constant warfare - depending on what people choose to do. Just get rid of the bugs and let it be.
Re: Make all towns guarded and have special locations for pvp
« Reply #40 on: April 04, 2010, 07:21:22 pm »

NO
fallout onlien should't be like other mmorpg with safe towns
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Re: Make all towns guarded and have special locations for pvp
« Reply #41 on: April 05, 2010, 12:58:58 am »

You don't HAVE to kill them, just sneak and go fast is enough... But still dangerous.

With a gang doing tc you'd be lucky if you got in, no chance of getting out.
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RestarT

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Re: Make all towns guarded and have special locations for pvp
« Reply #42 on: April 05, 2010, 10:54:50 am »

Please stop crying every time you got killed! If you want harmless peacefull game, lets go play Hello Kitty online, or go and play normal Fallout 2 singleplayer, there are no PKs!
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Re: Make all towns guarded and have special locations for pvp
« Reply #43 on: April 06, 2010, 09:18:01 am »

i thing it is not possible to create new pvp ground , devs is too busy to try that ;)

+1 :)
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Re: Make all towns guarded and have special locations for pvp
« Reply #44 on: April 08, 2010, 04:48:27 am »

i thing it is not possible to create new pvp ground , devs is too busy to try that ;)

+1 :)

Mines are the new towns.
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