fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 22, 2024, 01:21:13 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1]

Author Topic: Make the towns (Redding, Klamath etc) joinable as a faction...  (Read 1218 times)

Surf

  • Moderator
  • это моё.
  • Offline

Currently, there are only a few factions one could really take as a true Fallout faction (Enclave, BoS, Vault City, etc).
Why not make every town joinable? For example, I'd like to be part of modoc, just as a little farmer. Then, a few players show up (current town control system) , some I'd like to be them there, some are a pain in the wet arse, because they kill all the crops, the little reap I've had etc.

I know, very few players are STAYING at NPC factions like enclave etc, but why not make more? Since it would'nt hurt anyone just to have an option.
Re: Make the towns (Redding, Klamath etc) joinable as a faction...
« Reply #1 on: April 05, 2010, 09:41:09 am »

Something like that are realy needed. I dont think, that Modoc or Gecko are good factions, but I would enlarge possibilities with present factions.

1. factions: VC, NCR, BoS, Raiders, Enclave, San Francisco, New Reno
2. some minors factions like Unity, Children of Cathedral, Rangers, Slavers, New Reno gangs, Hubologists etc.
3. Gang could "ally" to big faction and take town for that faction (and for themself). Some bonuses derived from factions, eg. guarded mine for while etc.
4. Gang could choose his minor faction from possible minor factions of his major one. That would give it more diversity.
5. Reputation system for each faction, not only for BoS and VC.
Logged

Surf

  • Moderator
  • это моё.
  • Offline
Re: Make the towns (Redding, Klamath etc) joinable as a faction...
« Reply #2 on: April 05, 2010, 10:06:20 am »

Don't take the term "faction" as the same as "powerful company". MAN! I would nearly give everything just to be part of making the daily, hard and lifetaking work of a farm worker at modoc f.e. I would spend the whole day there. Not because I enjoy waiting or like farmville or shit like this, its just because I like the atmosphere there. If I want to reroll, I would rather make a total badass PK char maybe? Then I would join the Enclave, preparing my faction for battle, make propaganda in towns to let join other players etc... There are so many possibilities.. .:/
Re: Make the towns (Redding, Klamath etc) joinable as a faction...
« Reply #3 on: April 05, 2010, 10:47:32 am »

So you mean something like citizen?
Maybe another possibility.
Logged
Re: Make the towns (Redding, Klamath etc) joinable as a faction...
« Reply #4 on: April 05, 2010, 10:53:00 am »

Right now I'd much rather see changes to BoS, Enclave and Raiders to encourage staying with them :/

Raider bases are like ghost towns man.

And you can buy a hotel room and pretend to be a farmer anyway. Or do you want some quests?
Logged
<Izual> Let's crash server

Surf

  • Moderator
  • это моё.
  • Offline
Re: Make the towns (Redding, Klamath etc) joinable as a faction...
« Reply #5 on: April 05, 2010, 10:54:50 am »

Yes! Citizen is only one part of it. One can take the more "passive" part of a town, maybe collecting brahmins for sale , or as I said collectiong crops, or fight for the right of town XY! It would open a new port for players who enjoy pvp AND pve/atmosphe etc...

Nice_Boat

  • I shot a man in Reno just to watch him die.
  • Offline
Re: Make the towns (Redding, Klamath etc) joinable as a faction...
« Reply #6 on: April 05, 2010, 12:04:35 pm »

I actually like the idea. It could serve as an add-on to TC system - the faction in control would choose if it wants to give citizens a part of their prize goods (say, every citizen that was active for xyz minutes generates 1 jet/fur/whatever's peculiar to the town - would have to be balanced to avoid severe alt abuse) or keep it for themselves. If the citizens are angered by this, they could retake the town for themselves (and fund their own militia later). That's at least a theoretical way of bringing the town back to a neutral state.

Oh, and it'd solve the "but the north is a killzone" whine - more citizens = more goods. So if the faction wanted their daily dose of Jet to increase from 5 to 15, they'd have to let at least 10 freeroamers in. I bet at least some of them would bite.

Surf

  • Moderator
  • это моё.
  • Offline
Re: Make the towns (Redding, Klamath etc) joinable as a faction...
« Reply #7 on: April 05, 2010, 12:10:22 pm »

I actually like the idea. It could serve as an add-on to TC system - the faction in control would choose if it wants to give citizens a part of their prize goods (say, every citizen that was active for xyz minutes generates 1 jet/fur/whatever's peculiar to the town - would have to be balanced to avoid severe alt abuse) or keep it for themselves. If the citizens are angered by this, they could retake the town for themselves (and fund their own militia later). That's at least a theoretical way of bringing the town back to a neutral state.

Oh, and it'd solve the "but the north is a killzone" whine - more citizens = more goods. So if the faction wanted their daily dose of Jet to increase from 5 to 15, they'd have to let at least 10 freeroamers in. I bet at least some of them would bite.

Man, as much as I dislike on many posts of you, I love this what you suggested, it's pretty damn amazig. It would mix the bottle of TC and normal "I want to visit the town XY" , but it would also feature good pvp fights. Good!
Re: Make the towns (Redding, Klamath etc) joinable as a faction...
« Reply #8 on: April 05, 2010, 01:52:57 pm »

I have read something about Rogues protecting miners in Broken hills, wanting share of mined stuff.

I think, that this is behaviour, that TC have to encourage.
They are running mine and have ore from it.

But this is quite time-consuming for them and only possible in Broken Hills.

If something like that would be possible in other cities, we would have safer North and populated cities.
Logged
Re: Make the towns (Redding, Klamath etc) joinable as a faction...
« Reply #9 on: April 06, 2010, 01:25:48 am »

may be if citizenship offered new kinds of "bases" it would fit the bill ?

something like having an hotel ,a shop , a brewery , a workshop , a garage (if mecanic profession appear one day ) or a ranch  like bases but keeping it to only one of thoses .

almost like an intown "tent" . And as citizen militia act as if you are a npc town member ( with karma results for pk ?  ::) )

for shops if you could have followers acting as sellers it would be fun too  ;D.

also if it become aviable to set your tents and caravans  in town but pay a rent it would be fun , even better if you could move objects with caravans ( like beds , chairs , tables ,shelves and such )  and if you could move your tent without building a brand new one but having to find and  bring the loker all by yourselves  .

last would be having much more underground locations aviables rather then only for first loggin , it could solve the  space aviable in any set city .

oh , also often we can see different npc factions in each towns ( merchants/caravaners , criminals , normal folks ... ) , could this be develloped into a more lively  player intégration ? and end up playing a part in town control aswell as potential riot factor to set the town back to neutral ?
could it give "quest" to help liberate town in behalf of citizens rather then another faction ?





Logged
Pages: [1]
 

Page created in 0.077 seconds with 21 queries.