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Electronic Lock ("numerical keypad") / Electronic Car Lock

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Sius:
I think whole locker/key management could get a bit better. I mean when you want to hide something so small like a key then its not so hard especially when you wear some electrical gadget like pipboy with alot of possible hideouts in it.

Anyway this is brilliant idea but please don't do it through chat window. Instead make its own popup window like elevator has and it will show proper number of digits for the lock (depending on lock quality). So if you have lame lock you will have short password like only 13. But with better skill lock will be able to add more digits = stronger passwords up to 5 digits.

And same goes for lockpicking which could be done in its own popup window too (like a small minigame) and better your lockpicking skill is the easier the game becomes = lockpicking will not be only stat based skill.

blahblah:
A new window requires a change in the engine, I guess. So it's faster to just hack it together from existing stuff for now.


--- Quote from: Sius on April 03, 2010, 10:34:27 am ---lockpicking will not be only stat based skill.

--- End quote ---
Isn't Fallout a stat only based game? I can't think of an aspect of the game that requires player skill instead of using character stats.

Sius:

--- Quote from: blahblah on April 03, 2010, 11:19:58 am ---A new window requires a change in the engine, I guess. So it's faster to just hack it together from existing stuff for now.

--- End quote ---
I guess thats why people who are behind this project are called developers. So the develop new and better means how to play and enjoy. Sure it can be done faster with current available mechanics but they are very limiting and flat. So as temporary solution it can work but not when it comes to a long run.


--- Quote from: blahblah on April 03, 2010, 11:19:58 am ---Isn't Fallout a stat only based game? I can't think of an aspect of the game that requires player skill instead of using character stats.

--- End quote ---
And isn't that a game killer? Actually its not a game but character manager right now. You just have to count a lot of things and then you will get your % chance of success and you are rdy to roll. Isn't that sweet? FUCK NO! I want human factor deciding whenever we win or loose and char stats just make it easier to win but not to decide the whole thing just by game roll omg! That should be main goal for devs and I believe it already is. So instead of using skill and wait for outcome we should have impact on things that are happening. And if you can't think of such aspect of the game then you either never played some good rpg or you lack imagination.

blahblah:

--- Quote from: Sius on April 03, 2010, 12:11:42 pm ---I guess thats why people who are behind this project are called developers. So the develop new and better means how to play and enjoy.
--- End quote ---
It was mentioned somewhere that most, if not the whole, FOnline team only create scripts and simple mods to the game engine. For any more serious changes they need to bug Russian developers who edit the engine a bit now and then.


--- Quote ---And isn't that a game killer? Actually its not a game but character manager right now. You just have to count a lot of things and then you will get your % chance of success and you are rdy to roll. Isn't that sweet? FUCK NO!
--- End quote ---
That's the thing about RPGs. Stats matter. It's like having a paintball player in an RPG session. Those two don't mix. Everything in Fallout is decided by a die roll because it's a computer RPG. Yes, there are tactics and other things that we decide on by using what the game offers us, but in the end, everything is based on the whims of a game master and die rolls.

Sius:
Why instead of "über" roll we don't use something like:

Or maybe oblivion is not such a good example. So maybe this:


Anyway "minigames" like this are always better than simple roll and see if its win/fail. You have influence on such minigame and even someone with high skill can fail and vice versa. Skill should only determine how easy/hard will such minigame be rest should depend on players skills (real player not ingame char).

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