If you want to make enemies, try to change something.
so according to second suggestion: loners do shitty reward shitty exp quest, and gangs do "drop some good weapon quest" that doesnt sound very fair, except that good weapon is no better then combat shotgun or flamer.
#1 is already the case. Items get deleted after a certain amount of time, then caps get spawned up to a limit, then after that items get spawned until the trader reaches his maximum.#2 is also good and we have had discussions about this general theme
For the abandoned gaz station ..hum...could it be possible to take it over and claim it for yourselves rignt after battle ?
My dear friend from trolling in TB combats - loners are alwyas in "shitty" situation as long as game is gang-focused, as it is now, always was and always will be. And if group counts more than two brave people, they can at least try to make some "good weapon" quest.
im more applying my post to the author who says "yeah gimme some free loot and better that loot is good..."
yeah i killed many raiders and animals like floaters centaurs alone, still i never got a lsw for that damn...
As far as #2 goes - I'd love a dynamic quest system just like in Mount and Blade. You get a quest (repeatable, with a timeout), you get a location, you get a move on, you kill stuff, you loot stuff. Sometimes you pick locks, hack security terminals, disable defenses and repair generators. You could get a group quest for more stuff to kill and loot if you had people following you. Players get fun and items, mapmakers can make "dungeon" maps to keep it fresh, devs get less whine about the game being boring, everybody's happy.