Other > General Game Discussion

fair play?

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Lexx:

--- Quote from: Sius on April 02, 2010, 05:46:44 pm ---Actually that "based on trade" could help a lot. If the town don't profit it will simply refuse to be "protected" by such gang and they will be opened for another gangs while gang who get kicked out would not be allowed to take over that town for lets say few ingame days.

--- End quote ---

Actually that "based on trade" was in the very first TC version, which failed very hard. It was easier and faster to just kill the players and get what they had and not let them trade to get something from the TC container later.

Sius:

--- Quote from: Lexx on April 02, 2010, 07:53:11 pm ---Actually that "based on trade" was in the very first TC version, which failed very hard. It was easier and faster to just kill the players and get what they had and not let them trade to get something from the TC container later.

--- End quote ---

As far as I know it was like some % or items lost in dessert near town wen to TC container. But it was trade based aka more different people trade in town = more profit or woot? Thats news for me. Anyway TC pretty much anytime was about getting more rich and not about actually protecting cities from villains (since they were already there ;) ). Getting this one straight will be tough.

Shangalar:
Maybe a way to avoid this should be something like converting all benefits into a relative quantity of dedicated items. I think that atm more you have militia, more you earn this kind of items (jet in redding, uranium in BH). Since militia is already very useful, we dont really need a bonus which is relative to its number. But the problem is, I'm not sure that all cities are balanced in terms of merchants.

blahblah:

--- Quote from: Lacan on April 02, 2010, 06:57:23 pm ---Just i wonder : why do they kill bluesuits entering mine cities ? They probably don't need all those sledgehammers.

--- End quote ---

You never know if they aren't from some other faction. It's better to kill *all* players on sight preventing them to get resources than let them dig and come back with good gear to kill you.
Simple resource-blocking and screwing over others.

FischiPiSti:

--- Quote from: blahblah on April 02, 2010, 08:02:55 pm ---You never know if they aren't from some other faction. It's better to kill *all* players at sight preventing them to get resources than let them dig and come back with good gear to kill you.
Simple resource-blocking and screwing over others.

--- End quote ---
:o
I better be carefull my mom may turn out to be a doubleagent and try to kill me when im asleep

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