Other > Closed suggestions

Items aging

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Mystyr:
Leaving your stuff on the ground exposes it to influence of sand, cockroaches and other nasty things you wouldn't think of. :)  How about introducing time-dependent deterioration of items? Such deterioration would affect only stuff left on the ground, not the ones stored in containers.
For example: in one real-time day each destroyable item laying on the ground gains 1% deterioration, and after it's broken there is a chance that it decomposes (like using on it low-skill science).
After some time gangs as well as alone players have shitloads of stuff laying here and there. Such a feature could affect a little bit the quantity of it. It would also encourage players to get some additional containers if there was such an option in game.

Blarg:
hell yeah but make it one game day per 1% instead of one real day.

Sius:
It was suggested already and its one of the worst suggestion ever.

Surf:
As said in the other thread, I think it's a good idea. And as said above, sooner or later players will have huge amounts of useless items laying everwere in bases, tents etc. This would prevent it a bit. If the wasteland is so harsh as everyone is saying, items should also suffer from sand, time etc.

blahblah:
I suggested it here: http://fodev.net/forum/index.php?topic=2432.0

And for some reason everyone and their dogs were saying "this iz shit man" whereas here you've got even two people supporting you instantly. No fair.

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