Other > Closed suggestions
Dying: pain in the ass for every so-called-living creature
vedaras:
current respawning system is great no changes needed. Buy hotel in klamath or modoc if you need to keep respawning there.
Sius:
Wow thx to this topic I just got an idea:
When you die you will get into your "head". I mean it should be done like you are having OBE (out of body experience). You would get on crossroads and your character would look differently in this land like when you are sneaking. Also land itself should look like you are just imagining it with your mind = something could be pretty same since you remember it well, something should be absolutely illogical like talking animals, crazy shaped environment etc. When you die you will get ported to crossroads with 4(?) roads. One of them would be an easy way = you will just give up your fight and you will get respawned at random respawn point the moment you step on the exit grid from that way. Another road from crossroads should lead into something like battle where you join defense to protect small camp against deadly creatures and as soon as you kill them all (weapons/ammo/armor should be somewhere around) you will spawn at closest respawn point. Also this fight should be possible to finish in more ways. With better ch or speech you would talk good npc to join you and fight with you, with good barter you could get better weaponry etc. So everyone could finish it sooner or later (also fight itself should be time based meaning it should never take more than few miutes so after some time expired an event will trigger and creatures will no longer attack in waves but all remaining of them will go.
It's just crazy idea, but I like it. On such crossroads every road should hold a quest you should finish in order to respawn at closest respawn point. So one could be fighting based, another science/repair based etc... And the time you spend there should be based on your skills + some minimum time sink like if you choose to do one of the crossroads quests you will not be able to finish it under 2 mins but you will not waste more than 10 min also, since after that long you should ether win/loose the quest. Win = nearest, loose = random respawn point.
Quentin Lang:
Well, i agree that the old spawning system sucked and this spawning system is very random.... why it also sucks abit. When i die in Den and respawn near Hub, i wanna go punching pillow because my outdoorsman is 40...
Imprezobus:
sius: you captured my vision perfectly, it was hard for me to gather all I came cause of the number of beers :D
got my 100% support
blahblah:
--- Quote from: avv on April 02, 2010, 09:43:23 am ---I'd rather have staying alive encouraged, not dying punished.
--- End quote ---
How can you encourage staying alive if not by making you afraid of death? Why was hell (not TLA, the 'real' one) invented? To make people afraid of death even more because they think if they've done bad they will go there and be punished.
I can't see any other way to promote life than making death a horrible thing.
And Sius has a fairly good idea to pull that off. If you died as a bluesuit, you just take the easy road and be done with it.
If you want to be back close to where you died because your faction is in the middle of TC, then you have to work for it.
I'd make it more random though. Difficulty should be level-based, but also it should always be X% possible to have an easy quest and X% possible to have an impossible quest.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version