Other > Closed suggestions

Dying: pain in the ass for every so-called-living creature

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Imprezobus:
This idea came to me after reading some whining bout dieing, april fools day and watching my friend playing DBZ map on Wracraft 3

At start lets make some analysys
what is the problem with first verision of spawning?
If we die - we're taken to the closest respawn point. This is pretty cool if you dont want to be dead and you want to participate in the thing you were doing before you died, but as it has been said: being back in town minute after being dead is not what we want

ok, second version of spawning, random spawn point:
you can:
1. get exactly here where you wanted to be, and retun in 1 minute
2. get exactly there where you dont want to be, and spend lots of time to retun to base/tent/city/whatever
3. say that place you woke up sucks and perform suicidial attack barehanded

as we know, both of this version sucks badly

way to ballance? dream-quest
every dead player would have to perform small random task, based on the tagged skills (like 3 of mini-quests per skill) or small completly random quest (based on the Devs face while making them). after pefrorming it he would woke up in terrible shape - at the nearest respawn point

this idea combines what we need:
ability to retun, without traveling 30 minutes with PvP char
time spend on being dead, before we retun: aprox 5 minutes for everyone - and then respawn near the place when you died

also this could give some more roleplay feeling into game (groups of merchants saying that they found you and you acted like having a nighmares)

i know the idea "has potential" but it seems that im completly drunk, so sorry for my english

Karpov:
I think dying should actually suck. Don't die, it's about survival.
Now, I don't want to be off topic. Let me see if I understand your idea: you want everyone who dies to make a quest? over time all quest will be annoying  :-\

If you want to delay 5 mins just do it directly, and after that you respawn in a pre-set respawn point.

Still, I like the way it is now, because the last thing you want is to die, and that's totally right.

Gruik:
I want Replication stations and The Hell like in TLA \o/

C'mon bluesuits, let's punch this turret !

 ;D

Imprezobus:

--- Quote from: Karpov on April 02, 2010, 06:11:59 am ---I think dying should actually suck. Don't die, it's about survival.




--- End quote ---

--- Quote from: Karpov on April 02, 2010, 06:11:59 am --- over time all quest will be annoying  :-\



--- End quote ---

these are short task, so it wouldnt be that bad. Every death is your own portion of shit you're gonna encounter with

avv:
I'd rather have staying alive encouraged, not dying punished.

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