Other > Survival Guides / Game Help
PE, Gun Skill and % Chance to Hit
KillerAnt:
--- Quote from: Crazy on May 18, 2010, 05:51:11 pm ---.223 is not a long range weapon.
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Yes I did not think it was, I was just did not know how it was implemented. The Bob wrote " - add (PE-2)x16% for all long range weapons(i.e. with a range of 26+) that were already implemented in FO 1, or are upgrades of these weapons, (PE-2)x8% for the rest."
And since .223 pistol has a range of 30 it might be in that category?
--- Quote from: Drakonis on May 18, 2010, 05:57:52 pm ---remember that .223 ammo has -20 AC
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I think I did, it is the -20 in the ...*30-(10-20)...
Still I´m not sure if I have made the write calculations.
Anyone who might be able to check it out? Hmmm, why don´t I do that myself :D
Roachor:
FYI bob darkness doesn't affect anything it's broken.
Atom:
--- Quote from: Archvile on February 17, 2010, 10:54:04 pm ---What is this location penalty?
Which is the case in FOnline?
--- End quote ---
1. Eyes, head etc. penalty.
2. Yes.
--- Quote from: Roachor on May 18, 2010, 09:00:08 pm ---FYI bob darkness doesn't affect anything it's broken.
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It can't be "broken" as it was never implemented server-side in the first place.
myguy:
--- Quote from: TheBob on December 31, 2009, 06:58:39 am ---
- deduct 20% for each point of ST missing to use the weapon properly.
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so if I have a strength of only 4 i get a possible max of 120% deduction? (for those requiring 10) .......
Gunduz:
--- Quote from: myguy on May 26, 2010, 02:44:56 pm ---so if I have a strength of only 4 i get a possible max of 120% deduction? (for those requiring 10) .......
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In theory, but the highest ST required is 7 by some of the big guns. So with 1 ST, you could encounter this, but I don't know anyone that's made a build with 1 ST and been anywhere near successful.
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