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PE, Gun Skill and % Chance to Hit

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KillerAnt:

--- Quote from: Crazy on May 18, 2010, 05:51:11 pm ---.223 is not a long range weapon.

--- End quote ---

Yes I did not think it was, I was just did not know how it was implemented. The Bob wrote " - add (PE-2)x16% for all long range weapons(i.e. with a range of 26+) that were already implemented in FO 1, or are upgrades of these weapons, (PE-2)x8% for the rest."
And since .223 pistol has a range of 30 it might be in that category?


--- Quote from: Drakonis on May 18, 2010, 05:57:52 pm ---remember that .223 ammo has -20 AC

--- End quote ---
I think I did, it is the -20 in the ...*30-(10-20)...
Still I´m not sure if I have made the write calculations.

Anyone who might be able to check it out? Hmmm, why don´t I do that myself :D

Roachor:
FYI bob darkness doesn't affect anything it's broken.

Atom:

--- Quote from: Archvile on February 17, 2010, 10:54:04 pm ---What is this location penalty?

Which is the case in FOnline?

--- End quote ---
1. Eyes, head etc. penalty.
2. Yes.


--- Quote from: Roachor on May 18, 2010, 09:00:08 pm ---FYI bob darkness doesn't affect anything it's broken.

--- End quote ---
It can't be "broken" as it was never implemented server-side in the first place.

myguy:

--- Quote from: TheBob on December 31, 2009, 06:58:39 am ---

 - deduct 20% for each point of ST missing to use the weapon properly.


--- End quote ---

so if I have a strength of only 4 i get a possible max of 120%  deduction? (for those requiring 10)   .......

Gunduz:

--- Quote from: myguy on May 26, 2010, 02:44:56 pm ---so if I have a strength of only 4 i get a possible max of 120%  deduction? (for those requiring 10)   .......

--- End quote ---

In theory, but the highest ST required is 7 by some of the big guns. So with 1 ST, you could encounter this, but I don't know anyone that's made a build with 1 ST and been anywhere near successful.

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