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PE, Gun Skill and % Chance to Hit

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Gunduz:
I know that each gun has a different % modifier for hit chance, but does anyone know the formula to calculate how much of BG, SG and NRG skills for each amount of PE to have max hit %? It seems to be a standard for big gunners to go for 95% on RL at max distance, not sure if there's similar things for other skills. I guess to make it complete, we could put throwing % in here too, but I feel like someone told me that was based on ST.

Aryan:
i know for BG 6pe and 160bg is about optimal for full use of avenger but im not sure of the exact forumla

Gorlak:
the base to hit% is your skill.
 - add (PE-2)x16% for all long range weapons(i.e. with a range of 26+) that were already implemented in FO 1, or are upgrades of these weapons, (PE-2)x8% for the rest.
 - The scoped hunting rifle gets (PE-2)x20% instead of the x16% if you shoot at a target that is at least 5 hexes away, or no PE-bonus at all for closer enemies.
 - It seems the other newly implemented long range weapons in FO 2 are bugged, they only get the (PE-2)x8% while all long range weapons from FO 1 had the (PE-2)x16%.
 - deduct 4% per hex between you and your target.
 - deduct 20% for each point of ST missing to use the weapon properly.
 - accurate weapons get a 20% bonus. All shotguns also get that. Guess it's easier to hit because of the spread.
 - deduct the AC of your target after modifying it with the used ammo type.
 - darkness, obstructions in the line of fire, and several perks also give boni or mali, which I do not know.
 - After all the above modifiers your chance to hit CAN get below 0, but never above 95%.

Aryan:

--- Quote from: TheBob on December 31, 2009, 06:58:39 am ---the base to hit% is your skill.
 - add (PE-2)x16% for all long range weapons(i.e. with a range of 26+) that were already implemented in FO 1, or are upgrades of these weapons, (PE-2)x8% for the rest.
 - The scoped hunting rifle gets (PE-2)x20% instead of the x16% if you shoot at a target that is at least 5 hexes away, or no PE-bonus at all for closer enemies.
 - It seems the other newly implemented long range weapons in FO 2 are bugged, they only get the (PE-2)x8% while all long range weapons from FO 1 had the (PE-2)x16%.
 - deduct 4% per hex between you and your target.
 - deduct 20% for each point of ST missing to use the weapon properly.
 - accurate weapons get a 20% bonus. All shotguns also get that. Guess it's easier to hit because of the spread.
 - deduct the AC of your target after modifying it with the used ammo type.
 - darkness, obstructions in the line of fire, and several perks also give boni or mali, which I do not know.
 - After all the above modifiers your chance to hit CAN get below 0, but never above 95%.

--- End quote ---


WTF does that have to do with crack and pizza?


Thanx bob :P

Sailor:

--- Quote from: Aryan on December 31, 2009, 07:58:04 am ---
WTF does that have to do with crack and pizza?


Thanx bob :P

--- End quote ---

LOL
cite your sources :)

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