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PE, Gun Skill and % Chance to Hit
Gunduz:
I know that each gun has a different % modifier for hit chance, but does anyone know the formula to calculate how much of BG, SG and NRG skills for each amount of PE to have max hit %? It seems to be a standard for big gunners to go for 95% on RL at max distance, not sure if there's similar things for other skills. I guess to make it complete, we could put throwing % in here too, but I feel like someone told me that was based on ST.
Aryan:
i know for BG 6pe and 160bg is about optimal for full use of avenger but im not sure of the exact forumla
Gorlak:
the base to hit% is your skill.
- add (PE-2)x16% for all long range weapons(i.e. with a range of 26+) that were already implemented in FO 1, or are upgrades of these weapons, (PE-2)x8% for the rest.
- The scoped hunting rifle gets (PE-2)x20% instead of the x16% if you shoot at a target that is at least 5 hexes away, or no PE-bonus at all for closer enemies.
- It seems the other newly implemented long range weapons in FO 2 are bugged, they only get the (PE-2)x8% while all long range weapons from FO 1 had the (PE-2)x16%.
- deduct 4% per hex between you and your target.
- deduct 20% for each point of ST missing to use the weapon properly.
- accurate weapons get a 20% bonus. All shotguns also get that. Guess it's easier to hit because of the spread.
- deduct the AC of your target after modifying it with the used ammo type.
- darkness, obstructions in the line of fire, and several perks also give boni or mali, which I do not know.
- After all the above modifiers your chance to hit CAN get below 0, but never above 95%.
Aryan:
--- Quote from: TheBob on December 31, 2009, 06:58:39 am ---the base to hit% is your skill.
- add (PE-2)x16% for all long range weapons(i.e. with a range of 26+) that were already implemented in FO 1, or are upgrades of these weapons, (PE-2)x8% for the rest.
- The scoped hunting rifle gets (PE-2)x20% instead of the x16% if you shoot at a target that is at least 5 hexes away, or no PE-bonus at all for closer enemies.
- It seems the other newly implemented long range weapons in FO 2 are bugged, they only get the (PE-2)x8% while all long range weapons from FO 1 had the (PE-2)x16%.
- deduct 4% per hex between you and your target.
- deduct 20% for each point of ST missing to use the weapon properly.
- accurate weapons get a 20% bonus. All shotguns also get that. Guess it's easier to hit because of the spread.
- deduct the AC of your target after modifying it with the used ammo type.
- darkness, obstructions in the line of fire, and several perks also give boni or mali, which I do not know.
- After all the above modifiers your chance to hit CAN get below 0, but never above 95%.
--- End quote ---
WTF does that have to do with crack and pizza?
Thanx bob :P
Sailor:
--- Quote from: Aryan on December 31, 2009, 07:58:04 am ---
WTF does that have to do with crack and pizza?
Thanx bob :P
--- End quote ---
LOL
cite your sources :)
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