Yes, absolutely! This command is in config.fos. I copied and pasted this into the _QuakeScreen void to test. (it's launched from a dialog line)
void InitializeGame() // Export
{
...
__DisableMouseEvents = false;
}
But there is another one in this form in client_cutscene.fos :
void mouse(int onoff, int, int, string@, array<int>@)
{
__DisableMouseEvents = (onoff <= 0);
}
However I don't know how to add a time event in :
void _QuakeScreen(int noise, int timeMs, int, string@, array<int>@)
{
//__DisableMouseEvents = true;
//Player.loseTurn = true;
QuakeScreen(noise, timeMs);
}
in this form?
CreateTimeEvent(AFTER(REAL_SECOND(X)), "name_lineX", npc.Id, false); //goes towards an uint
