Hi all.
I added Marcus' audio lines, in this form, in dialog.fos
void r_PlayMarcus(Critter& player, Critter@ npc, int val)
{
if(val == 1)
PlaySound(player, "MCS1A.ACM");
else if(val == 2)
PlaySound(player, "MCS1B.ACM");
The problem is that if the player go too quickly in the dialogue, the audio lines are added one on top of the other.
I would like to find a line code that stops the sounds played, just before launching the audio line. Does anyone have an idea how to do it? I'm worked on the Reloaded Season 2 server.