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How much do you enjoy playing FOnline?

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Sius:

--- Quote from: Lexx on April 01, 2010, 12:55:10 pm ---...

--- End quote ---

I understand it but as I've posted before we don't know how does FOnline "v 1.0" look like from your point of view. Thats what I don't like. I know that its time consuming work that will not be done over night, but we don't know what we can expect until the very last moment. Why don't you share your vision of future FOnline with us? You don't want to spoil the surprise?
As I've said only thing that keeps me ingame are my expectations and every time when there is new thread in News and Announcements section, then I hope that things will get better. I'm telling myself that I will stay just to wait for that moment when things start getting better but what if they never will and I will not like your FOnline at all? But if they do and the game will be fun and everything, then even tho it was boring I would like to be able to say that I was there when it started. I would like to see some reactions in suggestion threads even when it would mean only simple "No we don't like this idea because x,y - it will most likely never be implemented" or "Yes its a good one, we may use some thoughts from this in future development but its low prio" etc.

So my question is: will you share your plans with us or will you keep your current hugger-mugger way of developing?

Uzaykeki:
he is the developer he runs the place (thats what they think i guess)
nothing much.

Lexx:
Well, I can share the actual plans with you: Balancing out every area of the game, while adding new content in PvE and PvP area over the time. First things have more priority, but can't be changed fast. We know that a lot things need to be reworked, but this can only be done step-by-step. Beside this, the game started out as "Faction Mod" and will always stick around in that territory. We will just improve it every once in a while here and there. Basically, what we are doing since obt3 has started. And as you can see right now on the server, in the past 10 months, a LOT has changed and you can't tell me that the changes are bad.

The game will never be easy for players who like to run around alone. You will be able to do this, but don't expect to get high-tech in a fast way. It's clear that groups will always have it a lot easier.

The reason why we don't like to post about specific stuff in the public forum first, is simply because our players like to discuss stuff to death. Things are not even in the game and will be "killed" in many pages of discussion, flame and insults. That's it. Imagine we would have talked about the crafting / gathering changes before the wipe. Even tho' people seem to like it now, I bet most of the players would have hated it, without beeing able to ever test it out. I'll guess the idea would have been killed half-way on the development track and we would now still run from encounter to encounter to mine ore and minerals, with a non-cumulative timeout. How boring and annoying.

Solar:
Its pretty easy to work out what we intend.

More PvE, improvements to the NPC faction system, make TC work, make gathering/crafting  as interactive and fun as possible without making it take over all your time, provide alternative ways to make your money (slaving, TC, etc), make the game run more smoothly, more quests, making some usless skills worth something, improve balance, implement 3D etc etc.


But at the end of the day, the game is our hobby and not our job, a lot of the time some feature that gets one or more of us interested in it can jump to the head of the queue.

Surf:
As both of you posted here ( I agree with nearly everything :) ) just a little question - what happened to lisac? I didn't see him the last few weeks.  :-\

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