Other > General Game Discussion
How much do you enjoy playing FOnline?
Zpider:
how did you get the time stamp...?
Lexx:
The admin was masked as a deathclaw?
Johnny Nuclear:
.... no , thx to your new crit. tabels
Solar:
Most of those results are from regions that are virtually unchanged, Deathclaws don't have better crits.
Sius:
--- Quote from: avv on April 10, 2010, 07:11:01 pm ---There's nothing wrong with this except the current pvp system where powerbuilds roam. If some dude was in VC and had a typical adventurer build and it was attacked by ncr which had many pvp-only manufactured characters, then it would basically force this adventurer dude to create a pvp oriented char to protect his faction.
--- End quote ---
Well its not that hard to figure it out. PvP should be done by those who seek it and others shouldn't be dragged into it if they don't want. And same goes for PvE. But both PvE and PvP should stand next to each other so there wouldn't be any barier betweend them like it is right now. And as far as factions attacking each other goes well PvE guy should be always possible to serve his faction through his skills (provide materials so faction can upgrade armaments for their NPC soldiers, work like a spy, take a job as factions main "blacksmith" etc.) or simply totaly ignore anything like wasteland politics and live his life. Just because you join faction that has enemies (and you might hate them too) does not mean you have to fight them. But something like direct faction attack on cities should be something very very rare. Only execpion would be for raiders that are dependent on town raids but they attack to loot not to dominate.
Anyway the main idea is if you join some faction you won't be able to kill other faction members if they are considered as "good" by your faction itself. I mean if I join NCR and I kill "good" people then its only my reputation that goes down. But I think there should be something like global reputation amongs factions and each single one of the faction members should have some impact on it. So if I as NCR citizen and approved member of this faction start to killing "good" guys that are considered as friendly with my faction then its like -100 reputation for me an - 0.01 reputation for NCR as a faction. So if I cross some line and I mess up with wrong guys then my faction will slowly consider me as a problem and it will result in banish from my faction. Other faction members will be allowed to hunt me down etc. But if I do good for my faction then I will be able to work my way up in chain of command and eventualy maybe command one of the city outposts that I have mentioned earlier or have access to factions supplies to distribute them amongs faction crafters that will craft stuff from materials given to them and then hand over items made from these mats etc... Simply make factions matter. Right now their only purpose is to suply people with proffesion trainers and also to annoy them with broken reputation calculations etc. And also limiting peoples proffesion like "if you want SG 3 then you have to be raider" is nothing but really bad call for any game what so ever. Limiting your character development with "have to do in order to" choices is the worst thing what game developers can do. Give people freedom instead and make all profs accessible somehow without the need to bind your char to something where there is no turning back. Faction profession trainers should be always priority if you want to upgrade you skills easily but there should be another (hard) way around.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version