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How much do you enjoy playing FOnline?

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Sius:
It has nothing to do with hard but everything to do with boring.

Anyway can we expect any changes in exp income/mechanics? All I'm trying to achieve here is to find some compromise between old exp rates and current diminishing mechanics so leveling would be possible in reasonable time horizon even for "regular" people. Also as I've already pointed out, current diminishing exp system has its flaws so will you consider some changes or will you just stick with the current system and its settings and see how it goes? And please tell me what do you think about lvl-based experience for killing critters. I don't want any official statements here, I just would like to know your personal opinion on it.

Candy:
craft, kill stuff, level up, go home, craft again, kill stuff again
Good part is pvp...but i did A LOT of those too...It's getting....
boring

Zpider:
I do enjoy this game very much, but being forced by Pk-ers to throw my hard work into their coffers does not sit right with me. I dont say remove the PvP, but at least make it an option, a simple button during character reg or something.

since PvP can choose to go PvE anytime, and sure i can choose to go PvP, but i wouldn't enjoy it, since im not a f*cktard/jerk.

And generally, somewhere, i strongly believe that you can find the same kind of people behind the PvP chars, no matter what game. (not counting anything like battlefield since you dont put shit into your char, you are just a random crashtestdummy with a rifle, respawn, oh crap nothing changed at all... not even in WOW really)

yes i'm bashing wildly around everything, since you do put time and effort into your char here. you go for resources, you craft, you collect caps, and i believe most PvE players do this to be able to beat monsters. Not hoping to die in random encounter with one second short lag/map loading where any guy with burst weapon kills you before you realize there was an encounter and then gladly give him your stuff.

As stated, Dont remove PvP (you never would if i actually wanted it anyway), You Devs seriously deserve standing ovations and applause for your hard work and dedication, but at least, if there ever will be a final version of this game, please make it an option to be PvP in that version.

Zpider out.

Sius:
FOnline lacks some global goal. Atm its free for all and only people who don't kill each other are gang members or gangs in alliances. Imho something like global factions/states could improve this PvP situation (I guess someone already suggested that before me). At the beginning player would start as noone but during playing he could choose what faction/state to join and become PvP friendly with other members of same faction/state. I mean there could be some global and huge factions that would have different status with each other and this status should decide whenever opposite faction member is an enemy, neutral or friend to you. So its logical if BoS and Enclave are both military factions with different goals and policy then they will not love each other. Same goes for VC and NCR etc...

Imho there should be something like wastelands politics. I mean that factions should fight among themselves, follow their goals and simply have their own life. And players should decide who to join and fight for their ideals, money, glory or whatever. And players as such should work like means how factions interact with each other. Lets say that NCR has 3-4 small bases somewhere in 1st and 2nd line of defenses of the main city and if raiders successfully capture some of these bases NCR will loose some of its power in wasteland etc. Maybe something similar for non-PvP players like supporting your faction with materials. So lets say after some 10 000 iron ores/minerals obtained and turned at NPC collectors (meant globally for whole faction not per player ;) ) some high ranked player could command faction manufacturing to create armors/weapons/ammo for their not lootable NPCs placed in cities as guards or at those bases I mentioned earlier. So with more materials farmed and turned to your faction stronger the NPCs get or better bunkers are made etc.

Simply some global goal that would put players into groups and people in these groups could support each other but they would not be able to kill fellow member. Some possibility to work your way up in chain of command in such factions, support them in both PvP and PvE, communicate and make diplomacy or war with other factions etc. Something like this would drag me back to FOnline no matter what .

Zpider:
I like your solution, but how does it respond to people who like to just do their thing? maybe i missed it, but are those factions player controlled and can they in that just tell a PvE-loner player to go cry somewhere, because that faction only want "productive" members?

I feel that the general fallout games doesn't really support actively killing anyone you meet, because that would make the karma system useless. you can easily kill everyone in the whole wasteland in fallout 2 (almost anyone), but it would result in... nothing at all.

People would probably go around killing whoever they wanted IRL too if they knew that it doesnt matter a bit, even if the person they kill would respawn, and you get no punishment at all...

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