Other > General Game Discussion
How much do you enjoy playing FOnline?
Sius:
Well I was thinking something similar. To cover all possible scenarios I will show it on mid level example:
I'm lvl 12 player.
I know that some particular kinds of wolves, geckos and molerats are about the same level as I'm.
I have an encounter - lets say its golden geckos against fire geckos. I can see that some of golden geckos have light green contour so they are 1 or 2 levels below me and I would have only 80/90% exp gain from them. Instead I will focus at those golden geckos that are highlited with yelow. They are on the same level as I'm so they will give me 100% exp. But there are also fire geckos with red and deep red (almost black) contour. Those with red contour are like 1-2 levels above mine so they will give me slightly more exp like 105/110% of base exp. And then there is last kind of fire geckos. They are almost with black contour so they are like 3+ levels higher than me so I won't get more than 60% of base exp out of them.
After this encounter I stumble across some rats. They are way below mine lvl, they have grey contour so they will not give me more than 20% of base exp per kill. No reason why I should waste my ammo here.
Also those + or - % should not be hard set. It should depend on how dangerous that critter is. I mean killing 6lvl molerat is not the same as killing 6lvl raider with hunting rifle. So I I'm 5th lvl and I kill this molerat. I will get like 100% of base exp even when that creature has slightly higher lvl than me. But when I kill that raider I will get 105% of its base exp since he is way more dangerous than molerat.
This would encourage people to risk a bit to gain their reward, yet it will be easy to manage system. Everything depends on creatures abilities/base exp and + or - % with level difference.
But it can't be HP=EXP based since exp income would be pretty much the same no matter what your lvl is. Those most bad ass creatures like centaurs/deathclaws/desert stalkers have no more than 120-180 hp and gaining lets say 200 exp per kill of such bastard mob is not enough reward. Man with this system you could get more exp by crafting ammo you will waste to kill them than from kills themselves :D. I thought it would be similar to what we have now. There is base exp set for every mob type and every mob level and exp degression is based on your level and what you kill rather than on how many you kill.
Kilgore:
Well, lvl-based experience for killing critters is definitely the best idea to solve the issue with exping pvp chars. Good idea, Sius, +1
Hololasima:
But seems that Devs like their system and they want "testing" it. I think that they dont want different system, maybe better system.
Lexx:
--- Quote from: Hololasima on April 04, 2010, 10:07:03 pm ---But seems that Devs like their system and they want "testing" it.
--- End quote ---
From where do you know? Because we didn't changed the system after 1 hour, since the "idea came up"?
Hololasima:
And how long you want testing it ?
You dont have only positive replies, you have many negative replies too.
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