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How much do you enjoy playing FOnline?

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Kilgore:

--- Quote from: Heckler Spray on April 02, 2010, 01:34:57 pm ---I have a suggestion for PvP gangs to obtain some stuff : instead of hoard the amount of loot you get from the fights, sell it to the traders, barter it with players...
I don't really see the point in piling tons of CAs, miniguns, LSW... that you 'll never use.
Same with the amount of caps you get from town control and you compile in your base.
I know it's not the ultimate solution of your "problem".
And if you don't want to wait in your base/mine, you should go for a hunting party with your friends in the desert with shitty weapons, it's better than nothing.

--- End quote ---

I don't know how to obtain any items by selling loot (which is mostly composed of things you are using) to traders - also, sell for what? Caps? They rarely have any. Also, piling tons of CAs and miniguns and LSWs is some kind of myth made by non-PvPers, as this equipment is used in the fights and to be viable, every team needs to maintain its supplies.
Also, I don't see any point in forcing players to go hunt scorps from boredom. Yeah, I know that everyone is free to ragequit, but is that what devs want? Players quitting their game? So weird

Solar:
So, if we have

-Dropping crafting timeouts
-Creating more PvP areas, at which most players will venture at one point or the other
-Easier traders (to spend TC at, was where I was actually hinting towards)

As bonuses to PP players ... weighed up against fixing FA xp abusing being fixed.


Don't see why there is whine, can anyone actually explain it with some kind of supporting evidence?

Sius:

--- Quote from: Solar on April 02, 2010, 03:22:11 pm ---Don't see why there is whine, can anyone actually explain it with some kind of supporting evidence?

--- End quote ---

Play the game as PvP build and try to make your living... you will get your evidence that game has BECAME boring every single hour you will spend leveling up.

RavenousRat:

--- Quote from: Sius on April 02, 2010, 03:24:52 pm ---Play the game as PvP build and try to make your living... you will get your evidence that game has BECAME boring every single hour you will spend leveling up.

--- End quote ---
Don't hurry with leveling, but waiting with getting items.. no... I'm so sorry, I lied about getting sniper rifle in 15 minutes by 10 people, because I just now got 1 sniper rifle alone for like 10-15 minutes (most of time lagging, so without lags on 2-3 minutes faster... and... I'm not SG3 prof, and don't even need it)... 10-15 minutes... alone, if you're in a faction of 10 people (any level, even 1, only 1 guy of 10 must have some skills) you'll make sniper rifle/2 minutes. Again, don't know about BG/EW, but I don't think it'll have huge difference, I mean, not 1 gun/hour, it'll be max 1 gun/5 min, if it's very very very cool gun. This game getting boring, 'cause of easy-to-get items... I'm not even afraid to lose all equipment, because I'll make it fast again ;p
But... it's only for non-faction players, but... what if every faction player will work like 10 non-faction players at the same time, so.. you should find other way how to get your gear. ;p

LeMark:

--- Quote from: Solar on April 02, 2010, 03:22:11 pm ---So, if we have

-Dropping crafting timeouts
-Creating more PvP areas, at which most players will venture at one point or the other
-Easier traders (to spend TC at, was where I was actually hinting towards)

As bonuses to PP players ... weighed up against fixing FA xp abusing being fixed.


Don't see why there is whine, can anyone actually explain it with some kind of supporting evidence?

--- End quote ---

We want a way to level up a full pvp without charisma/crafting lvl. I understand you need more time to add some new mobs, but for now we kill everything X 15 and we don’t get 20% of the exp needed for  lvl 21. Maybe you can remove the depressive xp until you add new mobs?

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