Author Topic: Working on intrface style...  (Read 129 times)

Offline adumbperson

  • Turn around in orbit!
Working on intrface style...
« on: May 05, 2019, 03:11:52 pm »



Actually I'm working on intrface style and features...

This post is for sharing and inspiration...

I'll edit this post adding stuff I do...

So.

To make flat 2d style you can use GIMP which is free software.

To make flat 3d style you can use BLENDER which is free software.

ofc you can find other softwares that'll just do the job... (share them if u want)

Interface rendering can use bmp, png and frm file formats.
- bmp are very light if you don't need an alpha channel (transparency)
- png are nice and handling well transparency but file resulting from gimp are lil big...
- frm NEEDS A LONG DESCRIPTION...

All the graphic assets is into ./data and also inside fallout.dat,
you'll need to unpack to pick up stuff...
(engine loads first the dat files then walk ./data file tree. )

Interface is defined inside ./data/art/intrface/default.ini
Hardcoded screens handling is defined inside fonline's ClientInterface.cpp

::feature ideas::
- fingerprint assets... so user cannot change stuff...

If you have questions or Ideas don't hesitate.

Happy hacking.
« Last Edit: May 17, 2019, 10:41:02 am by adumbperson »
Dumb or right... ez.

Offline Slowhand

  • Go for the eyes, Boo! Go for the eyes!
Re: Working on intrface style...
« Reply #1 on: May 07, 2019, 12:25:43 pm »
Looks good.

Offline adumbperson

  • Turn around in orbit!
Re: Working on intrface style...
« Reply #2 on: May 07, 2019, 05:52:26 pm »
Thanks.

Actually it's just some freestyle easily done using gimp...

I'm not hidding the fact I would prefer to have someone like Olympus designer to help me with that...

Dumb or right... ez.

Offline Wipe

  • Rotator
  • Random is god
Re: Working on intrface style...
« Reply #3 on: May 12, 2019, 01:42:40 am »
Reminds me my debug/fun interface i made once; unlike the regular one, it was drawn 100% from scripts and was displaying only if normal iface was hidden. Good times.

Games are meant to be created, not played...

Offline Slowhand

  • Go for the eyes, Boo! Go for the eyes!
Re: Working on intrface style...
« Reply #4 on: May 12, 2019, 01:23:56 pm »
A minimap would be nice, but it would need to be rotated to match map. Nothing worse that Fallout pipboy minimaps.

Offline Wipe

  • Rotator
  • Random is god
Re: Working on intrface style...
« Reply #5 on: May 13, 2019, 10:49:10 pm »
A minimap would be nice, but it would need to be rotated to match map
Kinda right, but you get used to it pretty fast i think, even without rotation. Worst part of minimap is that you cannot move when it's open :(

Anyway, i like the simple style of OP's iface. Player gets what's needed, dev doesn't have to be art school student to create a new screen; win-win. If it wouldn't block interaction with map (movement, combat, containers, etc.) while it's open, it would be perfect.
Games are meant to be created, not played...

Offline adumbperson

  • Turn around in orbit!
Re: Working on intrface style...
« Reply #6 on: May 14, 2019, 03:44:47 am »
A minimap would be nice, but it would need to be rotated to match map. Nothing worse that Fallout pipboy minimaps.

Very interesting idea.

Kinda right, but you get used to it pretty fast i think, even without rotation. Worst part of minimap is that you cannot move when it's open :(

Anyway, i like the simple style of OP's iface. Player gets what's needed, dev doesn't have to be art school student to create a new screen; win-win. If it wouldn't block interaction with map (movement, combat, containers, etc.) while it's open, it would be perfect.

Interesting to know. Now that we have engine's source, everything is possible.

I think I'm gonna look/dig around this minimap idea, I find it very interesting.
Dumb or right... ez.