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Working on intrface style...

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Wipe:

--- Quote from: Slowhand on May 12, 2019, 01:23:56 pm ---A minimap would be nice, but it would need to be rotated to match map

--- End quote ---
Kinda right, but you get used to it pretty fast i think, even without rotation. Worst part of minimap is that you cannot move when it's open :(

Anyway, i like the simple style of OP's iface. Player gets what's needed, dev doesn't have to be art school student to create a new screen; win-win. If it wouldn't block interaction with map (movement, combat, containers, etc.) while it's open, it would be perfect.

adumbperson:

--- Quote from: Slowhand on May 12, 2019, 01:23:56 pm ---A minimap would be nice, but it would need to be rotated to match map. Nothing worse that Fallout pipboy minimaps.

--- End quote ---

Very interesting idea.


--- Quote from: Wipe on May 13, 2019, 10:49:10 pm ---Kinda right, but you get used to it pretty fast i think, even without rotation. Worst part of minimap is that you cannot move when it's open :(

Anyway, i like the simple style of OP's iface. Player gets what's needed, dev doesn't have to be art school student to create a new screen; win-win. If it wouldn't block interaction with map (movement, combat, containers, etc.) while it's open, it would be perfect.

--- End quote ---

Interesting to know. Now that we have engine's source, everything is possible.

I think I'm gonna look/dig around this minimap idea, I find it very interesting.

Wipe:
;D

Lexx:
Bit small, but nice.

Wipe:

Zoom level is just an argument to one of engine's draw functions, so scaling minimap up/down is trivial and doesn't need rebuilding/caching different data for different zoom levels. For a first version, it's good enough i think.

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