FOnline Development > Share Your Work
Working on intrface style...
adumbperson:
Actually I'm working on intrface style and features...
This post is for sharing and inspiration...
I'll edit this post adding stuff I do...
So.
To make flat 2d style you can use GIMP which is free software.
To make flat 3d style you can use BLENDER which is free software.
ofc you can find other softwares that'll just do the job... (share them if u want)
Interface rendering can use bmp, png and frm file formats.
- bmp are very light if you don't need an alpha channel (transparency)
- png are nice and handling well transparency but file resulting from gimp are lil big...
- frm NEEDS A LONG DESCRIPTION...
All the graphic assets is into ./data and also inside fallout.dat,
you'll need to unpack to pick up stuff...
(engine loads first the dat files then walk ./data file tree. )
Interface is defined inside ./data/art/intrface/default.ini
Hardcoded screens handling is defined inside fonline's ClientInterface.cpp
::feature ideas::
- fingerprint assets... so user cannot change stuff...
If you have questions or Ideas don't hesitate.
Happy hacking.
Slowhand:
Looks good.
adumbperson:
Thanks.
Actually it's just some freestyle easily done using gimp...
I'm not hidding the fact I would prefer to have someone like Olympus designer to help me with that...
Wipe:
Reminds me my debug/fun interface i made once; unlike the regular one, it was drawn 100% from scripts and was displaying only if normal iface was hidden. Good times.
Slowhand:
A minimap would be nice, but it would need to be rotated to match map. Nothing worse that Fallout pipboy minimaps.
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