Author Topic: How to revert FOnline upstream to r412  (Read 131 times)

Offline adumbperson

  • Turn around in orbit!
How to revert FOnline upstream to r412
« on: April 16, 2019, 03:40:26 am »
First of all clone Cvet's FOnline

Code: [Select]
git clone https://github.com/cvet/fonline
now checkout 412 revision by sha commit (you can use git log to pick up another commit)

Code: [Select]
cd fonline
git checkout 3e58c94f1234173d5af234eb1f80ad0af8f3c120
git lfs checkout
ls


commit 3e58c94f1234173d5af234eb1f80ad0af8f3c120 is r513 which is the legacy r412 (Thanks wipe for pointing it out)

I've been successful with compilation using VS10 solutions... I've replaced the binaries from my project with the new one... I now have full control over my sandbox (THANKS to CVET and every people who contribute/d to FOnline.)
Only problem is that there is no script to build for linux in that state...
*.cbp file are code block project and these contains linux build environment...


Enjoy
« Last Edit: April 18, 2019, 03:35:02 am by adumbperson »
Dumb or right... ez.

Offline Wipe

  • Rotator
  • Random is god
Re: How to revert FOnline upstream to r412
« Reply #1 on: April 16, 2019, 03:49:01 am »
Note that FOClassic is keeping legacy branch, which is what i used as starting point for the whole project, and what i declared as r412 :)
Only change compared to cvet's repo is added README.md.

https://codeload.github.com/rotators/foclassic/zip/legacy
Games are meant to be created, not played...

Offline adumbperson

  • Turn around in orbit!
Re: How to revert FOnline upstream to r412
« Reply #2 on: April 16, 2019, 06:22:46 am »
Note that FOClassic is keeping legacy branch, which is what i used as starting point for the whole project, and what i declared as r412 :)
Only change compared to cvet's repo is added README.md.

https://codeload.github.com/rotators/foclassic/zip/legacy


Thanks for pointing it out.

foclassic legacy's solutions are broken but comparing libs size to r412 extracted from fonline, it turn out I've missed git-lfs reading... that's why it doesn't compile as the libs are truncated... ;D
« Last Edit: April 16, 2019, 08:57:13 am by adumbperson »
Dumb or right... ez.