FOnline Development > FOnline Projects
FOnline: Aftertimes
Lexx:
--- Quote from: Wichura on March 21, 2017, 10:21:56 am ---As a terribly lazy-ass bastard I used to take e_desert1 as a template. Trader Mansion base map is made this way, nobody ever spotted it.
--- End quote ---
Pretty much all the maps I made are based on e_desert1 or any other encounter location. In worst case you'll copy&paste tile snippets from other locations to break the pattern. It's just a waste of time to manually click together that stuff over and over again-- hell, even the original BIS mapper had a pattern function.
fonliner:
--- Quote from: Lexx on March 21, 2017, 11:10:26 am ---hell, even the original BIS mapper had a pattern function.
--- End quote ---
That was cool and I don't know why still fonline's mapper doesn't include this helpful feature. Tiles, roofs and walls pattern functions, well actually walls are include but it's test function I guess.
--- Quote from: remake on February 24, 2017, 10:25:48 am ---https://www.youtube.com/watch?v=Giiz7e3bIDU
--- End quote ---
It reminds me Fallout 2's mods design locations, same mismatching, example like this hilarious location, kek.
Ghosthack:
--- Quote from: fonliner on March 21, 2017, 12:25:28 pm ---That was cool and I don't know why still fonline's mapper doesn't include this helpful feature. Tiles, roofs and walls pattern functions, well actually walls are include but it's test function I guess.
--- End quote ---
Well, in 2238 we actually created mapper extensions for that:
https://github.com/rotators/fo2238/blob/master/Server/scripts/mapper_autowall.fos
https://github.com/rotators/fo2238/blob/master/Server/scripts/mapper_tilemap.fos
Koniko:
Start of the server has been postponed to 7th April due to inconvenience with game critical features and balance issues. Be sure to follow our Facebook page for new informations regarding the game https://www.facebook.com/FOnlineAfterTimes/
Wichura:
Any sneak peeks? Hype making pictures? Draft of the main idea?
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