FOnline Development > FOnline Projects
FOnline: Aftertimes
Ghosthack:
Looks promising, keep going!
I've featured your project in the latest news post.
Wichura:
--- Quote from: remake on February 24, 2017, 10:25:48 am ---https://www.youtube.com/watch?v=Giiz7e3bIDU
--- End quote ---
Are you sure these blockers won't cause problems while scrolling the screen? I preferred to keep them in straight lines vertically and horizontally, otherwise it might be a pain in the butt to scroll, especially with higher resolutions.
kompreSor:
--- Quote from: Wichura on March 20, 2017, 10:23:03 pm ---Are you sure these blockers won't cause problems while scrolling the screen?
--- End quote ---
Lexx:
I dunno. Looks like quite a mess to me. It most certainly will be a pain to play in when using higher resolutions. Also what's with the light entity overkill at 2:30?
PS: it's possible to copy&paste tiles from other maps. This way one can easily prevent the obvious tile and wall pattern as seen in the video. Lots of these diagonal wall tiles aren't fitting together either. Take a look at the original maps for comparison.
Wichura:
--- Quote from: Lexx on March 21, 2017, 10:10:34 am ---PS: it's possible to copy&paste tiles from other maps. This way one can easily prevent the obvious tile and wall pattern as seen in the video.
--- End quote ---
As a terribly lazy-ass bastard I used to take e_desert1 as a template. Trader Mansion base map is made this way, nobody ever spotted it.
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