Author Topic: FOnline: Aftertimes  (Read 52113 times)

FOnline: Aftertimes
« on: February 20, 2017, 07:05:18 pm »
Hi,
We are bringing to you the new FOnline game based on the 2nd season of FOnline: Reloaded source. But don't expect there the same game. It will come with some new features, fixes and adjustments.

We will start without previous closed or open tests.

More info here: http://fonline-aftertimes.net/
« Last Edit: November 15, 2017, 04:03:13 pm by remake »

Re: FOnline: After Times
« Reply #1 on: February 20, 2017, 07:25:00 pm »
What are the features?
The sky above the port was the color of television, tuned to a dead channel.
irc V_guessWho

Re: FOnline: After Times
« Reply #2 on: February 20, 2017, 07:52:15 pm »
What I can tell you now:
- new dungeons
- new loot
- reworked trading with NPC's
- new ways for solo players and non-teamspeak teams
- some surprises ;)

We still want add other things but they need to be improved/fixed now. Anyway if we will not manage with it for game's start then we will add it later, with recent updates.

Offline kompreSor

  • FOnline 3
Re: FOnline: After Times
« Reply #3 on: February 21, 2017, 09:51:53 pm »
is that Remake of Reloaded by Remake?

Re: FOnline: After Times
« Reply #4 on: February 22, 2017, 08:21:45 pm »
Screenshots please.

Re: FOnline: After Times
« Reply #5 on: February 24, 2017, 10:25:48 am »
is that Remake of Reloaded by Remake?
Less compressed version.
Screenshots please.
I don't have time for screens now but here you have some cut from work.
https://www.youtube.com/watch?v=Giiz7e3bIDU

Re: FOnline: After Times
« Reply #6 on: February 24, 2017, 12:17:01 pm »
Considering that you don't seem to be changing lot of features of vanilla...
Why make your own server instead of working together with already existing one?
The sky above the port was the color of television, tuned to a dead channel.
irc V_guessWho

Re: FOnline: After Times
« Reply #7 on: February 24, 2017, 02:03:25 pm »
Ihmo, it doesn't look good but gonna check this out.

Re: FOnline: After Times
« Reply #8 on: February 24, 2017, 06:55:43 pm »
Ihmo, it doesn't look good but gonna check this out.
some cut from work
It means this is not final view.

Considering that you don't seem to be changing lot of features of vanilla...
I don't have time for putting more images, movies, promos, proves, etc here. We don't need also the pointless discussions about it like why we didn't change this, didn't add other, removed workbenches from tents and bas... Seriously, I don't have time for it.

Why make your own server instead of working together with already existing one?
We have really long TODO list with our game and we want to make something different in FOnline.

Re: FOnline: After Times
« Reply #9 on: February 27, 2017, 01:57:04 pm »
I love how many people do have alot to write about but gave almost no contribution to the fonline community (except their excessive shitposting). It's always easy to complain but hard to provide any kind of support.

Offline Ghosthack

  • Rotator
  • Bytecruncher
Re: FOnline: After Times
« Reply #10 on: March 16, 2017, 08:47:43 pm »
Looks promising, keep going!

I've featured your project in the latest news post.

Offline Wichura

  • High-Tech Troll
Re: FOnline: After Times
« Reply #11 on: March 20, 2017, 10:23:03 pm »
https://www.youtube.com/watch?v=Giiz7e3bIDU
Are you sure these blockers won't cause problems while scrolling the screen? I preferred to keep them in straight lines vertically and horizontally, otherwise it might be a pain in the butt to scroll, especially with higher resolutions.
Nie biegaj za stadem.


Offline kompreSor

  • FOnline 3
Re: FOnline: After Times
« Reply #12 on: March 21, 2017, 08:42:33 am »
Are you sure these blockers won't cause problems while scrolling the screen?

Offline Lexx

  • Rotator
  • Mexican Apple Thief
Re: FOnline: After Times
« Reply #13 on: March 21, 2017, 10:10:34 am »
I dunno. Looks like quite a mess to me. It most certainly will be a pain to play in when using higher resolutions. Also what's with the light entity overkill at 2:30?

PS: it's possible to copy&paste tiles from other maps. This way one can easily prevent the obvious tile and wall pattern as seen in the video. Lots of these diagonal wall tiles aren't fitting together either. Take a look at the original maps for comparison.
« Last Edit: March 21, 2017, 10:12:59 am by Lexx »

Offline Wichura

  • High-Tech Troll
Re: FOnline: After Times
« Reply #14 on: March 21, 2017, 10:21:56 am »
PS: it's possible to copy&paste tiles from other maps. This way one can easily prevent the obvious tile and wall pattern as seen in the video.
As a terribly lazy-ass bastard I used to take e_desert1 as a template. Trader Mansion base map is made this way, nobody ever spotted it.
Nie biegaj za stadem.