FOnline Development > 3D Development
Recreating Fallout animations in Blender
Slowhand:
--- Quote from: FrankenStone on September 01, 2016, 06:12:29 pm ---but the question is for what u need a new locker ? mastering 3d modeling just to render it down is painfull.
--- End quote ---
Hell it is...
Slowhand:
I found some nicely made tiger somewhere, I thinks it's rotators, bc included in the Reloaded SDK as well as X file, with texture. Made a sample of it, still got trouble with anti aliasing, looks like I will have to write a python script for it, to do the shadows right. Without anti aliasing, the quality is shit (probably will be same when transformed into .frm with palette) but no need to repaint shadows.
I was pointed to the TLA sdk for more stuff :)
S.T.A.L.K.E.R:
I believe those were Van Buren's files.
Slowhand:
--- Quote from: S.T.A.L.K.E.R on September 02, 2016, 08:40:46 am ---I believe those were Van Buren's files.
--- End quote ---
Can you point me toward more? Where do I find those?
Skycast:
--- Quote from: Slowhand on September 02, 2016, 11:45:07 am ---Can you point me toward more? Where do I find those?
--- End quote ---
in sdk repo
r.606
https://xp-dev.com/svn/fonline_sdk/Modules/TLA/Resources/VanBuren/art/critters
or
r.412
https://xp-dev.com/svn/fonline_sdk/Client/data/art/critters/
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