FOnline Development > 3D Development

Recreating Fallout animations in Blender

<< < (3/6) > >>

Slowhand:

--- Quote from: FrankenStone on August 30, 2016, 08:57:22 pm ---poor converted meshes from van buren, quick render with 2 different camera settings and the dithering.



--- End quote ---



Hm, yeah, that was converted really poorly :)

FrankenStone:
still looks sexy :3 van buren would have been cool i believe.

S.T.A.L.K.E.R:
Van Buren would of been alright

Also may I ask why you're doing this slowhand?

Slowhand:

--- Quote from: S.T.A.L.K.E.R on September 01, 2016, 04:38:09 am ---Van Buren would of been alright

Also may I ask why you're doing this Slowhand?

--- End quote ---

1. Because before I create new ones, I might compare the results on existing ones to experience the process.
2. I do not see much fantasy in creating models or animated assets in 2D, that's why 3D. Blender is free to use, hence the weapon of choice :)

FrankenStone:
but the question is for what u need a new locker ? mastering 3d modeling just to render it down is painfull.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version