Note:
Correct camera angle so far is:
X: 64.46
Y: 0
Z: -29.856
Note: On the images the rotation of the armature is shown, which is the parent of the camera, and the X rotation is shifted with 90 degrees, so 90 - 25.54 = 64.46 is the right camera angle.
Here are the blend and image files if anyone interested in trying to get even better precision:
@GitHubI started recreating Fallout animations in Blender. So far:
Camera angle on a locker:
X: -27 (+90)
Y: 0
Z: -30
(Sun) Light angle on locker:
X: 7.5
Y: 0.4
Z: -54.7
On aybed2.frm the correct X seems to be -26.25. (+90)
Somehow I felt the 30, 0, 30 wasn't quite exact, so I did some research, still have to over check with other objects that have orthogonal edges.
As I experienced the X: -27 is more correct than the -30 advised on the wiki.
I set up the camera, the center of the (wire frame) locker object and the image of the locker on a bone that is locked on the center of the locker object (which is also the center of the coordinate system) and when it is rotated the camera will always project on the center of the locker object.
Ligth angle on locker, best I could find was: