Author Topic: How to trigger hexes ?  (Read 2001 times)

How to trigger hexes ?
« on: June 13, 2016, 01:10:24 am »
While was mapping some stuff had a little question  ::)

What hexes should I use and what should be scripted in these hexes, that will make a critter/player (when walking on it or being moved on it - => pushed by another player or by a blast wave) either instantly fall or die ?

How does it work ?

Thank you for your answers.  :)




Offline adumbperson

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Re: How to trigger hexes ?
« Reply #1 on: June 17, 2016, 12:50:15 am »
The <T> hex (T=Trigger) you can find it in "fast" pane it's usually where these hexes are...
Also you should look template.fos into /server/scripts/* it shows good coding practices to write your function.

Fonline2's dev made a shiny tutorial you can read to know more about the mapper's features
http://forum.fonline2.com/index.php?topic=5821.0
How did I end in delivery with that kind of log about me... my god... I no sure it were a good idea to read my log... ~suicide -2022/05/18-

Re: How to trigger hexes ?
« Reply #2 on: July 07, 2016, 03:14:05 pm »
The <T> hex (T=Trigger) you can find it in "fast" pane it's usually where these hexes are...
Also you should look template.fos into /server/scripts/* it shows good coding practices to write your function.

Fonline2's dev made a shiny tutorial you can read to know more about the mapper's features
http://forum.fonline2.com/index.php?topic=5821.0

Ty but I already know all this. I have my own mapping guide on reloaded.

I would like to know how a script could be bound to a trigger and what tools are needed for this. :P