Author Topic: FOnline Updater Server.  (Read 2467 times)

FOnline Updater Server.
« on: April 10, 2016, 10:37:26 am »
Hi!
I searched for FOnline Updater Server documentation how to run it but I didn't found any clue what I should do. I know that the new FOnline SDK have integrated updater with the client engine but those revisions cause many problems for me. Anyone can help me?
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Re: FOnline Updater Server.
« Reply #1 on: April 20, 2016, 07:38:55 am »
Shouldn't default config just work? There's no need to change much really~

Content is a (relative) path to files which will be sent to players
NoRewrite is a list of files which will be downloaded is they are not present in client dir
HddInsteadRam is a list of files which should be saved to disk as soon they are received and not stored in memory; reccomended for big files
Games are meant to be created, not played...