Hello, I wanted to know if anyone knows how to implement this feature ingame. I'm talking about TLA engine, but think 2238 might be compatible aswell.
I almost get it working. I say almost because it should be working but it isn't. Somehow.
There is a script "_msgstr.fos" who has this line
#define STR_NPC_AVATAR # (dlg) ( ( dlg ) != 0 ? 100000 + ( dlg ) * 1000 + 110 : 0 )
Then, you've to type the name of your desired avatar in the dialog editor. The avatar must be in "data\art\intrface" or "data\art\critters" and must be a .png. Not sure if it has to be inside intrface or critters directory. I have the avatar in both.
It's supposed to be working now. But it isn't. Maybe someone knows how to enable this feature?
I think- it must be defined somewhere else. text folder maybe? a .MSG file? anyway, I would be pleased if anyone knows how to implement this feature and post it here
Thanks