Author Topic: Interface bug(?)  (Read 2616 times)

Interface bug(?)
« on: October 03, 2015, 02:18:36 pm »
hello,

im trying to make an interface, but i'm having problems with the weapon/item icon. well basically, i was able to move it editing IntItem:
Code: [Select]
IntItem=755 72 1800 117
IntItemPicDn=none_x.png
IntItemOffsX=0
IntItemOffsY=0

and this is what i get:

The minigun is positioned exactly where i wanted, but the attack mode indicator ("burst") was not moved, and the area between them is clickable: if i click on the empty place between them, i can change attack mode, etc. How can i move it to its proper position?

thanks in advance

Offline SEGA_RUS

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Re: Interface bug(?)
« Reply #1 on: October 03, 2015, 04:57:42 pm »
Did you changed it in booth files? I mean faction.ini and default.ini
Skype - sega_75rus

Re: Interface bug(?)
« Reply #2 on: October 03, 2015, 05:13:49 pm »
Did you changed it in booth files? I mean faction.ini and default.ini
i dont have default.ini, only faction.ini. i already managed to move the "Burst" part, but i still have a large area from left to it what is clickable and when i click on empty place it changes fire mode.... how can i fix this?

Offline SEGA_RUS

  • Arbeit macht frei
Re: Interface bug(?)
« Reply #3 on: October 03, 2015, 06:23:21 pm »
i dont have default.ini, only faction.ini. i already managed to move the "Burst" part, but i still have a large area from left to it what is clickable and when i click on empty place it changes fire mode.... how can i fix this?
What client you using? 2238?
If 2238 check faction.zip\art\intrface for default.ini

IntUseX=877
IntUseY=105
IntAim=770 78 872 121
IntAimX=859
IntAimY=68
IntAimPic=greendot small_x.png

IntApCost=376 85 899 120
Skype - sega_75rus