Author Topic: Requirements  (Read 3993 times)

Requirements
« on: February 21, 2015, 08:14:46 am »
Hello,
Is there somewhere described the requirements for proper operation latest revision of FOnline engine?

Re: Requirements
« Reply #1 on: February 22, 2015, 04:22:21 am »
From what I heard you will be required to some upgrade if u have 'wooden' PC. There will be probably many changes related to rendering. I think single core around 2.5 - 3.2 GHz, 2 GB Ram and 128mb GPU with some newest OpenGL support should do the work.

Re: Requirements
« Reply #2 on: February 25, 2015, 06:48:12 am »
minimum requirements for PLAY or you want to have your own server ?
for play i tested it with 1.6 ghz, 384 RAM on XP without problems, for server+8 players ( including me on the same pc ) i tested it with 2.93 ghz x2, 2 GB RAM on XP without problems.

Re: Requirements
« Reply #3 on: February 25, 2015, 05:14:35 pm »
Which revision you ve tested?
And what about your graphic card?

Re: Requirements
« Reply #4 on: February 25, 2015, 06:48:39 pm »
Newest SDK revision will never run on PC that sasha mentioned.

Offline Wipe

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Re: Requirements
« Reply #5 on: February 25, 2015, 09:57:50 pm »
Oh it will, with small change - tried CPU 1.7ghz RAM 2gb and all works fine for a casual playing; no TC or other RT mass battles, mass TB with no problems. Old SDK, new SDK, doesn't matter; in fact, newer client works bit better...

...as long no 3d critters are on map - that makes fps drop to 1 :P
Games are meant to be created, not played...

Re: Requirements
« Reply #6 on: February 27, 2015, 08:58:46 pm »
dont remember the version but the video card was GeForce 2 64 MB. XP use less than 90 MB of RAM, so 384 without background programs let you play FOnline, well, at least i can. BTW VRAM ( pagefile ) are set in 2 GB.

Re: Requirements
« Reply #7 on: February 27, 2015, 11:17:20 pm »
Client seems to work smoother on Linux when there's no 3D Critters around.

Re: Requirements
« Reply #8 on: March 03, 2015, 08:18:31 am »
How did you run newer version on GeForce 2? It doesn't support OpenGL 2.0. You found some way to run it on this hardware?

Re: Requirements
« Reply #9 on: March 03, 2015, 11:33:08 pm »
you can use OpenGL emulator for OpenGL 2/3.x, 3D analyze for Pixel Shader ( well, at least 1.x/2.x ), 3D3 overrider for triple buffering, etc. look on the net for programs like that, sometimes are very useful, but expect some FPS drop ( with the exception of triple buffering, sometimes that help on old games ).

JovankaB

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Re: Requirements
« Reply #10 on: March 06, 2015, 02:40:14 pm »
you can use OpenGL emulator for OpenGL 2/3.x, 3D analyze for Pixel Shader ( well, at least 1.x/2.x ), 3D3 overrider for triple buffering, etc. look on the net for programs like that, sometimes are very useful, but expect some FPS drop ( with the exception of triple buffering, sometimes that help on old games ).

Very interesting, perhaps I will be able to keep my old graphics card and enjoy FOnline after all.

Offline Lexx

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Re: Requirements
« Reply #11 on: March 07, 2015, 11:33:42 am »
Or you finally go with the time and buy a new one. :>

Re: Requirements
« Reply #12 on: March 07, 2015, 03:04:14 pm »
@sasha
Can you paste here direct links to these emulators and some description how to run them with new FOnline revision?

Re: Requirements
« Reply #13 on: March 08, 2015, 12:16:04 am »
@sasha
Can you paste here direct links to these emulators and some description how to run them with new FOnline revision?

sorry, i dont have that PC right now, my father is using it on their work, so i cant make a step by step tutorial/upload that files for you. BTW OpenGL support is drivers-related and not hardware-related as far as i know, check if you can download some drivers version for your video card that have OpenGL support ( i read something about nvidia omega drivers too, i dont know if are unofficial drivers or not ).