FOnline Development > General Discussion

What happened to wasteland 2155?

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JovankaB:
I can think of one real advantage of the engine: if you want to make a non-commercial "Fallout 1/2-like MMO/RPG" using Fallout assets, a lot of work is already done - the data, mechanics and the content is already in place. It's a huge advantage if you want to make exactly that. But how many people are interested in it today, especially with the risk of getting harassed by Bethesda?

More tutorials won't change it I'm afraid. Let's be real here, were are talking about an engine that is specialized in making a multiplayer knock-off of a 16 years old RPG. It's unlikely to get a lot more popular among potential devs than it already is.

Ghosthack:

--- Quote from: JovankaB on August 28, 2014, 03:42:15 am ---But how many people are interested in it today, especially with the risk of getting harassed by Bethesda?

--- End quote ---
Haven't happened to anyone doing anything related to FOnline AFAIK, but I agree that if something high-profile gets spun around in the mainstream gaming media, it could catch the attention of some idle lawyers at Bethesda.


--- Quote from: JovankaB on August 28, 2014, 03:42:15 am ---More tutorials won't change it I'm afraid. Let's be real here, were are talking about an engine that is specialized in making a multiplayer knock-off of a 16 years old RPG. It's unlikely to get a lot more popular among potential devs than it already is.

--- End quote ---
I'm not saying it's going to make a huge difference in the big picture, but it could have some small impact. Since the work needed to create good tutorials is more than what's likely to come back, the time investment is poor. Again, this could have done a while back, possible at the same time as release of 2238 source :)

Lexx:

--- Quote from: Ghosthack on August 29, 2014, 06:31:31 pm ---Haven't happened to anyone doing anything related to FOnline AFAIK, but I agree that if something high-profile gets spun around in the mainstream gaming media, it could catch the attention of some idle lawyers at Bethesda.

--- End quote ---

Bethesda is a very modder friendly firm. As far as I can remember, the only time they asked someone to stop working on a mod was when it had been a direct Morrowind to Oblivion port (Morrowind files not required for playing) and it was advertised on the Bethsoft forum. So the rule of thumb is: Don't ask Bethesda if you do this stuff, as they simply have to disallow it for copyright and whatever.

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