FOnline Development > General Discussion
What happened to wasteland 2155?
LagMaster:
I followed it, and now the site is free, what happened to it? it had great potential.
Lexx:
I'll guess it died somewhere shortly before 2238 sources got released. Kind of a shame, because the limited worldmap was a good thing, imo. 2238 is way too big in size.
Kilgore:
Not enough people to get it finished. Some early design flaws wouldn't make it very interesting for most people, also.
Some maps that were made for Wasteland2155 were/are used on Fonline2, somehow.
I prefer working on FOnline: Reloaded, which has already many of ideas and features of Wasteland2155 implemented.
There is a lot of other things that will be taken from Wasteland2155 after new session on FOnline: Reloaded starts.
I've been hearing stories about "great potential" since I've started playing on 2238, but to be honest: FOnline has quite limited potential and it will decrease over time.
The reason is simple: not enough modders. Of course many people want to help, but very few actually do something useful.
fonliner:
--- Quote ---The reason is simple: not enough modders. Of course many people want to help, but very few actually do something useful.
--- End quote ---
Yes, that's right. There should be more tutorials, guides about fonline modding because many people don't know how to even start. There is already mapper tutorial which is really good but for me it needs more work and should be continued and translated to english. Also some scripts tutorials or maybe course will be great too.
Ghosthack:
--- Quote from: fonliner on August 27, 2014, 11:58:53 am ---Yes, that's right. There should be more tutorials, guides about fonline modding because many people don't know how to even start. There is already mapper tutorial which is really good but for me it needs more work and should be continued and translated to english. Also some scripts tutorials or maybe course will be great too.
--- End quote ---
I agree that one of the biggest bottlenecks for getting more developers is good tutorials, it doesn't even have to be long ones, just something to get people started (or hooked, depending on how you look at it) enough to dig deeper on their own. I wrote a dialog guide a few years back and I think or at least hope it was kind of useful to a few people. There's nothing like that for mapping, scripting or using any of the other tools really. At least not in English that I'm a aware of, I know there's a few guides in polish and russian, so translating those could be a start.
I'm afraid it may be too late, as the community seems to be on the decline. But on the other hand there's still modding community around the original Fallouts and games like Morrowind so there's always hope. And the few surviving projects might take off and draw a lot of new players/devs to the community.
I hope more people will open source their work, it could help a lot of people jump starting their own ideas.
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