Reasonable answers, that's what I like. Thank you.
Varying the starting gear by tags would be a big improvement. I like that.
Yeah, but I'm gonna start new characters over and over to "farm" equipment this way. It happened already on 2238, people were creating loads of alts due to packs of cigarettes or whatever it was appearing with every new character.
I like the realism and harshness of slow travel but we're increasing the speed until we can fill in the wasteland a bit more.
I strongly recommend to check FOnline2 worldmap desing. No bragging here, just to see the idea. Map is redesigned completely, sectors are bigger, travel speed is higher, so in the result
a) cities are closer to each other
b) map is smaller in general
c) it's easier to encounter another player
For population between 50 and 150 it's more than enough. It won't be much higher anymore, FOnline attracts mostly oldfags like me, with optional autism like mine. Not much of players this type around.
A bug or oversight in the source that will be fixed. There isn't a list of what is and isn't working in the SDKs so there is some testing needed to find issues.
It needs complete rework, again - FOnline2 has it solved so the higher PE is, the more away from the middle of encounter map a character appears.
I totally agree with you on the crafting benches. The system is only halfway there and needs more thought.
I believe you have a fresh draft of such system already? Or you just tweak the existing one?
As for items both the guns you mentioned are from Tactics. Even 2 had the Grease Gun in there with Gatling lasers. What setting is this? It's wasteland where people use anything they can get their hands on and maintain simple gun builds because it's easier. I want to put some more thought into who is using what and what guns are common but increasing the variety is a key goal of the server.
I find it easier to dig some rocks, chop some wood, gather some fruits, make a flamer and burn motherfuckers, burn.
Trouble is it looks very random now - let's take some Tactics guns, some lasers, some whatever and hope for the best. Curiosity will make people try these out, but then it ends up same as always - the most effective weapon becomes the common one.
Yeah I think mining is way too fast and clashes with the other changes to make crafting a bit harder. I don't see a problem with needing to equip a tool though, you still have second slot.
Point is tool needs to be in active slot in order for active cursor to work.
FOnline2 doesn't have mines at all. How do you mine? Go outside, find caves, kill what's inside, dig rocks, rinse and repeat. The beauty there is you don't need cooldowns for anything as time spent on finding resources is a cooldown itself. Also mining bots have no use. And last but not least there's a chance to meet another player, which might be a pain for newcomers trying to put their hands on a first gun ever. But cancerogenic community of spoiled brats and plain assholes is all alike across FOnlines of all kinds, it's not game's design fault.
So your problem is that vendors only buy certain goods, or that what they buy seems random?
My problem is I come to a store with large "GUNS" sign on it and guy inside doesn't accept goddamn ammunition or some weapons because screw you. Like what kind of business plan is this?
Yeah, they are pretty serious about blocking doors in the Wasteland.
Since I came from Reloaded this didn't even seem like a thing but I am happy to yank it if others feel the same. I mean we can push people can't we?
I'm still not sure if NCR guards shoot you if you have a hammer in hand and try to enter inner city. PUT DOWN YOUR WEAPON NOW! What weapon, this? Bang, you're dead!
Working on the base game changes first so we know what elements work and how for making quests. They are coming. Sorry things are slow.
No further explanations needed, been there, seen that.
Scratch permadeath and ban for lol and that isn't far from what I would like. Reloaded seems like a race to the tier 4 gear then PvP. It doesn't feel like a Wasteland.
There was a project named Wasteland2155, I can't provide any link now as they are all gone. Anyway the idea was to make a true RP hardcore server, with player accounts requiring admin's acceptance, lore of character written in proper English before that, some GM-run story plot, tier 2 as maximum and many many more. It's real shame it didn't work out.
Right now there is a lot of experimentation. We want to make the stats and skills more even instead of making a server where there are a handful of viable builds. We want the lower tier gear to actually see use. We want mechanics more like the old games. We intend to add more perks and remove the uninteresting "Even More" versions.
... and we listen to player needs and suggestions, you've forgot to mention.
Point is you can't do that. You can't listen to random people that probably never worked on any FOnline project, have no imagination whatsoever and/or just demand X or Y to make it happen now, right here.
You've started to fiddle with Reloaded source as it's I believe well documented and it's quite easy to find a support. Great, now what makes people play this server? How different it is or will be in a foreseeable future from existing ones?
I wanted to make a FOnline server based on Glukhovsky's "Metro" universe, even started the thing with maps, custom graphics and concept but then real life came up saying "hold on, I've got a serious job for you". I wanted to make a server based on "Living Dead" movie series, a kind of survival horror game where you need to sneak through, stay quiet and hidden or zombies/ghouls/whatnot will come and chew your arse. Didn't even go beyond that sentence in this case.
Now I just want a pony. Never had a pony and this idea has a slight chance to become true. Like 5% or so.
Reloaded turns me off with no use for Cha or Int and no hard cap on skill. FOnline2 turns me off with it's tons of achievements for every player killing the same specific bosses. The idea is to design a character, not grind one. And if that sounds overly harsh on the other servers I'm just saying what I don't like and pointing out why I feel Forever is a needed alternative.
Yeah, but so far it's just a wishful thinking, high hopes, great expectations and no clear path to follow. Way I see it 2238 died because of this - no clue where are we heading to. Majority of these Brand New Shiny Projects That Developers Listen To Players looks all alike:
- download Reloaded source
- change a thing or two, maybe even make some maps (which is the easiest of server related tasks, even though a bit time consuming)
- announce new project on forum
- start the server
- mess up with admin rights for a while, it's so much fun
- gather up on NCR's Bazaar
- Well gents, what's next? What do we do?
- [cricket sound]
Tons of achievements - well come on, it's like five or so bosses to actually kill and achievements gained this way give you a good feel inside your tummy rather than serious advantage.
It's actually six of them.