Well I back to this topic because I abandon it but today I was trying open custom map. Here is the FOMapper.log:
Logging with time.
(16)Starting FOMapper...
(31)
Mapper Initialization...
(31)Create Direct3D...(47)SpriteManager Initialization...
(219)CSpriteManager Initialization complete.
(235)DInput init...
(235)DInput init OK
(235)ResourceMngr Initialization...
(235)ResourceMngr Initialization complete
(235)SoundManager Init.
(266)SoundManager Init Success.
(266)Init iface
(266)Load data
(281)Init iface success
(281)Loading All MSG...
(281)End loading All MSG.
(281)Object manager init...
(281)Clear protos, Type: All
(281)Object manager init Ok
(281)Loading of prototypes of objects from a new format in <.\data\proto\foobj\proto.fopro>
(297)<7484> prototypes are successfully loaded
(297)Clear protos, Type: All
(297)Parse prototype objects, count: 7484
(297)Parsing of prototype objects is complete
(297)Hashes of prototype:
CRC32 of protos Armor: <4221804708>
CRC32 of protos Drug: <572407196>
CRC32 of protos Weapon: <2963492830>
CRC32 of protos Ammo: <774255681>
CRC32 of protos Misc: <1918163283>
CRC32 of protos Misc2: <2132234955>
CRC32 of protos Key: <1050152917>
CRC32 of protos Container: <2356221321>
CRC32 of protos Door: <1913128712>
CRC32 of protos Grid: <3388952507>
CRC32 of protos Generic: <1898486939>
CRC32 of protos Wall: <603298278>
CRC32 of protos Tile: <1259500259>
(297)Critter Manager Init...(297)Critter Manager Init Success
(422)Loaded <483> / <483> critter prototype
(422)CHexField Initialization...
(422)CHexField Initialization complete
(422)FEngine Initialization complete
(15735)Refresh proto map, pid<65535>, name<abbey1>...(15750)CProtoMap::ReadObjectsOld - proto not find, pid<3963>
(15750)Cannot read Objects.
(15750)Proto map init fail