Author Topic: Map elevations  (Read 1933 times)

Map elevations
« on: January 14, 2014, 10:09:39 pm »
Can I have map elevations in FOnline or each must be a separate file?

Re: Map elevations
« Reply #1 on: January 14, 2014, 10:16:34 pm »
I dont know if anything like that could be scripted in with proper effort, but right now, map elevation is nothing but optical illusion really. I doubt that the hex system allows for any simple solutions, if at all.

Re: Map elevations
« Reply #2 on: January 14, 2014, 10:18:20 pm »
I'm asking because I'm converting my maps to FOnline format and now I'm wondering where did my elevations go.

Re: Map elevations
« Reply #3 on: January 15, 2014, 12:23:38 am »
there were elevations in the fallout engine? I've never seen that.

Re: Map elevations
« Reply #4 on: January 15, 2014, 07:09:49 am »
Lol, I only now figured we're not thinking of the same thing :)

I'm talking about maps levels 1,2,3  within the same file not visual elevations

JovankaB

  • Guest
Re: Map elevations
« Reply #5 on: January 15, 2014, 07:45:25 am »
If you mean something like a building or vault with multiple floors, each of them must
be a separate map. They can be added to location with World Editor or by editing
maps\Locations.cfg (the format is not very usef friendly, but it's described in the file)
Also there is text\<lang>\FOGM.MSG with some map/location properties, if you don't
use World Editor).

Things like stairs and ladders that transport from one map to another in location is quite
simple. Doing elevators used to be a pain, I don't know if it changed because I was avoiding it.
« Last Edit: January 15, 2014, 08:04:44 am by b__B »

Re: Map elevations
« Reply #6 on: January 15, 2014, 10:13:13 am »
Thank you! I will again convert the maps whose elevations I accidentally destroyed yesterday.

I didn't know elevators were still a pain - I remember how hard it was to change them in Fallout 2.

Offline Lexx

  • Rotator
  • Mexican Apple Thief
Re: Map elevations
« Reply #7 on: January 15, 2014, 12:13:46 pm »
Well, scypior scripted more or less easy elevators for 2238. It wasn't that hard to setup new ones, if I remember correct.

JovankaB

  • Guest
Re: Map elevations
« Reply #8 on: January 15, 2014, 01:08:49 pm »
I remember there were some problems with changing elevators without wiping server.
But in case of single player game it shouldn't matter anyway.
« Last Edit: January 15, 2014, 06:23:56 pm by b__B »