Author Topic: Van Buren  (Read 74769 times)

Re: Van Buren
« Reply #90 on: October 26, 2014, 10:06:46 am »
Why don't use GitHub, there is already 2238 source code. Also if I can ask do you have problem with development? Lack of people? :(

JovankaB

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Re: Van Buren
« Reply #91 on: October 26, 2014, 04:35:47 pm »
I never used sourcefoge, but you should make sure that you don't hit the repository size limit.

Re: Van Buren
« Reply #92 on: October 26, 2014, 06:39:15 pm »
github has a limit of 1GB, but it seems sourceforge doesn't.

We have enough developers right now, over 70 people are involved. But due to source code issues we haven't done anything the last 2 weeks!

Offline Lexx

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Re: Van Buren
« Reply #93 on: October 26, 2014, 09:10:00 pm »
For the life of all that is good, I just can't imagine that there are 70 people (actively) working on the game. Usually even 5 people teams got trouble to stay in line and my experience with mod teams is, that from 10 people, 8 aren't doing anything and disappear again after a week or two.

Re: Van Buren
« Reply #94 on: October 27, 2014, 10:02:10 pm »
In those 70 people are voice actors, musicians and others who will do one or two bigger tasks. Yep, we've got plenty of people who went AWOL but only time will tell if they will earn their spot in the credits.

Re: Van Buren
« Reply #95 on: November 03, 2014, 08:33:26 pm »
When will you make source available to public?

Re: Van Buren
« Reply #96 on: November 03, 2014, 11:35:26 pm »
The scenery and graphics are amazing.. you should open kickstarter projects..

Re: Van Buren
« Reply #97 on: November 11, 2014, 09:32:35 am »
We cannot upload to sourceforge because there we're getting errors and don't know how to fix them.

Re: Van Buren
« Reply #98 on: November 18, 2014, 02:54:51 pm »

Re: Van Buren
« Reply #99 on: November 21, 2014, 07:32:48 am »
Try using Github or xp-dev . There is also bitbucket but it has some restrictions on free accounts.

Re: Van Buren
« Reply #100 on: November 23, 2014, 09:37:23 am »
Hi bros! Sorry for delays in answering, I totally put Van Buren on hold because of my own business.
Github limits projects to 1GB, not sure about xp dev. My intention is to come back to the project with money and pay team members.

Re: Van Buren
« Reply #101 on: November 25, 2014, 06:27:47 pm »
not sure about xp dev
Up to 2 GB free, 5 GB with the minimal paid plan:
https://xp-dev.com/pricing.html

Re: Van Buren
« Reply #102 on: December 09, 2014, 10:41:02 am »
Hello mutants!

In the light of the recent news that InXile trademarked Van Buren, I want to clarify that I didn't take the pause from Van Buren because of that, but only because of my business. I just found out about the trademark 10 minutes ago and don't know what to think of it...

We haven't been contacted by anyone but in case they're developing the game on their own, it would be cool if they would check out what we plan to do. We're fans, not boogeymen. In any case, I wish them the best.

Re: Van Buren
« Reply #103 on: December 09, 2014, 01:31:49 pm »
Good news, you can contact with them, write about your game. It would be cool if modders work together with them :) Imagine new Fallout game developed by fans, fonliners etc.

Re: Van Buren
« Reply #104 on: January 21, 2015, 11:47:31 am »
Hello hexer do you still here? 8)