Author Topic: Radiation cap  (Read 3500 times)

Radiation cap
« on: December 31, 2013, 09:00:54 pm »
Radiation Resist it's capped to 95, but i can't find in radiation.fos something about " 95 " or anything related to this cap. where i can change this ? i can't find something about it even in other files.

Re: Radiation cap
« Reply #1 on: December 31, 2013, 09:57:24 pm »
Everything is set to 95 same as orginal Fallouts.

Offline Ganado

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  • Dishonest Abe
Re: Radiation cap
« Reply #2 on: December 31, 2013, 10:24:55 pm »
I've never bothered to try to change the 95% limits, but I'm pretty sure it's hardcoded. From the scripts, it seems when something is not capped at 95%, the devs usually made an explicit note.
Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!

Re: Radiation cap
« Reply #3 on: December 31, 2013, 11:22:35 pm »
Everything is set to 95 same as orginal Fallouts.

in Fallout 1 / 2 / Tactics at least isn't capped to 95.

I've never bothered to try to change the 95% limits, but I'm pretty sure it's hardcoded. From the scripts, it seems when something is not capped at 95%, the devs usually made an explicit note.

thanks for the answer, Dishonest Abe.

Offline Wipe

  • Rotator
  • Random is god
Re: Radiation cap
« Reply #4 on: January 01, 2014, 12:52:20 pm »
Radiation Resist it's capped to 95, but i can't find in radiation.fos something about " 95 " or anything related to this cap
Whenever it comes to changing max value of critter's parameters, you have to look in .dll/.so sources - scripts/fonline_tla.cpp for TLA-based games, extensions/parameters/parameters.cpp for 2238-based.
« Last Edit: January 01, 2014, 12:54:15 pm by Wipe »
Games are meant to be created, not played...

Re: Radiation cap
« Reply #5 on: January 01, 2014, 01:39:37 pm »
i found it, thanks Wipe.