FOnline Development > FOnline Projects
FOnline: Ashes of Phoenix OBT announcement & game features
davrot:
Is Hand-to-Hand Weapons skill actually going to be usable?
John Porno:
of course, why else would it be on the same level as the other weapon skills?
Shangalar:
Hello everyone,
We've been pretty silent for some weeks, and the reason is that we worked hard on the game and unfortunately could not spend enough time on discussing about it. While the game is already playable, we're facing delays on some parts of the development, that now force us to push back a bit the beginning of the beta test in order to polish the game and improve the experience. We also have to perform some tests yet on the online server to ensure that it is in good condition for your arrival. We're a bit sad about this decision, but we believe it's for the best. We won't announce any new date for now as it depends on our progress and the availability of team members. That delay should hopefully be short, which means a few weeks.
Meanwhile, we'll do our maximum to show you more about it, for example through some videos. Here is a first one we made some time ago. It shows one of the factions' Headquarters and a little piece of Phoenix metropolis. There are a bunch of bugs visible on this video, bugs that we addressed already, but we think it's still interesting to watch:
http://www.youtube.com/watch?v=HJ4la3j8WXY
(If you're wondering, the white line shows the effective range of your character, distance at which you have a maximal chance to hit with current weapon. The green line shows the line of sight. Both can of course be toggled off at any time, and so is it for the burst cone showed at some occasions during combats.)
We'll of course keep you informed of our progress as soon as we can, and we wish you a happy new year!
Shangalar:
Hello everyone!
After another pretty intense month of work, we’re now ready to roll.
February 8th, so saturday in the evening we’ll set up the online server and start a closed test that’ll last for a few days, until we have fixed the most critical bugs and stabilized the game as a whole. After that we’ll open the server to everybody. The game should be fully working with its basic set of features presented back in November. We still have some more surprises for you though, as we of course didn’t reveal every single feature so far. Certainly, some mechanics will require tweaks and we’ll make sure to do so as regularly as possible. There will be bugs too, and we’ll focus on solving them. We’re looking forward to reading your reports and we’ll also share our development board in the near future. That way, you’ll be able to follow our progress in real time and vote for the fixes and features you want to see implemented first.
To test the game, you just have to play it. There is a lot of information to provide about game mechanics but most of it should be available ingame through the tutorial, the interface and NPC’s. We’ll make sure to reveal more details as soon as the wiki will be ready. Meanwhile we’ll add information and answer your questions on the forum.
If you wanna already join CBT, ask us on AoP's forum.
Get ready, Phoenix awakes!
fonliner:
Can you tell us if you are going to use some features from 2238, tc etc? I saw on your video that there wasnt aby worldmap?
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